Tree
A virtualized hierarchical collection with expansion, selection, and keyboard navigation.
Loading interactive demo…
func TreeExample() *ui.Element {
nodes := []ui.TreeNodeDeclaration{{ID: "src", Label: "src", Children: []ui.TreeNodeDeclaration{{ID: "src/main.go", Label: "main.go"}}}}
tree := ui.NewTree(ui.TreeRootProps{Nodes: func() []ui.TreeNodeDeclaration {
return nodes
}, DefaultExpanded: []string{"src"}, RowHeight: 26, PartProps: ui.PartProps{Style: ui.Style().Height(200)}})
return tree.Root().Children(
tree.Row(ui.TreeRowProps{NodeID: "src"}).Child("src"),
tree.Row(ui.TreeRowProps{NodeID: "src/main.go"}).Child("main.go"),
)
}#Import
Import ui from github.com/egoist/quickgui/go/ui.
import (
"github.com/egoist/quickgui/go/ui"
)#Usage
func TreeExample() *ui.Element {
nodes := []ui.TreeNodeDeclaration{{ID: "src", Label: "src", Children: []ui.TreeNodeDeclaration{{ID: "src/main.go", Label: "main.go"}}}}
tree := ui.NewTree(ui.TreeRootProps{Nodes: func() []ui.TreeNodeDeclaration {
return nodes
}, DefaultExpanded: []string{"src"}, RowHeight: 26, PartProps: ui.PartProps{Style: ui.Style().Height(200)}})
return tree.Root().Children(
tree.Row(ui.TreeRowProps{NodeID: "src"}).Child("src"),
tree.Row(ui.TreeRowProps{NodeID: "src/main.go"}).Child("main.go"),
)
}#Anatomy
tree.Roottree.Row
#API reference
Expand an entry for its description and complete signature. A dash means no declaration default is documented.
NewTree
View sourceui.NewTree(props ...TreeRootProps) *TreeComponentNewTree declares a Tree instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Nodesfunc() []TreeNodeDeclaration—
Expandedfunc() []string—
DefaultExpanded[]string—
Valuefunc() *string—
The current controlled value. Update application state from the change callback to accept a new value.
func() *stringView sourceRowHeightany—
LoadingLabelstring—
Disclosurestring—
SetChildrenfunc() *TreeChildrenSplice—
OnExpandedChangefunc([]string, *native.Event)—
OnValueChangefunc(*string, *native.Event)—
Reports an accepted value change. Use the callback payload to update controlled state.
func(*string, *native.Event)View sourceOnLoadChildrenfunc(string, *native.Event)—
Callback for load children. The signature below lists the event payload.
func(string, *native.Event)View sourceOnVisibleRangeChangefunc(VisibleRange, *native.Event)—
Callback for visible range change. The signature below lists the event payload.
func(VisibleRange, *native.Event)View sourceOnActivatefunc(string, *native.Event)—
Callback for activate. The signature below lists the event payload.
func(string, *native.Event)View sourceTree.Disabled
View sourcetree.Disabled(value any) *TreeComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Tree.Nodes
View sourcetree.Nodes(value any) *TreeComponentBounded hierarchical node declarations for the tree.
Tree.Expanded
View sourcetree.Expanded(value any) *TreeComponentControlled expanded tree node identifiers.
Tree.DefaultExpanded
View sourcetree.DefaultExpanded(value []string) *TreeComponentInitially expanded tree nodes for an uncontrolled tree.
Tree.Value
View sourcetree.Value(value any) *TreeComponentThe current controlled value. Update application state from the change callback to accept a new value.
Tree.RowHeight
View sourcetree.RowHeight(value any) *TreeComponentLogical height of each virtualized row.
Tree.LoadingLabel
View sourcetree.LoadingLabel(value string) *TreeComponentText displayed while a tree node’s children are loading.
Tree.Disclosure
View sourcetree.Disclosure(value string) *TreeComponentControls the disclosure indicator associated with a tree row.
Tree.SetChildren
View sourcetree.SetChildren(value any) *TreeComponentCallback used to construct and replace the part’s children.
Tree.OnExpandedChange
View sourcetree.OnExpandedChange(value func([]string, *native.Event)) *TreeComponentReports the ordered node identifiers expanded by the core.
Tree.OnValueChange
View sourcetree.OnValueChange(value func(*string, *native.Event)) *TreeComponentReports an accepted value change. Use the callback payload to update controlled state.
Tree.OnLoadChildren
View sourcetree.OnLoadChildren(value func(string, *native.Event)) *TreeComponentCallback for load children. The signature below lists the event payload.
Tree.OnVisibleRangeChange
View sourcetree.OnVisibleRangeChange(value func(VisibleRange, *native.Event)) *TreeComponentCallback for visible range change. The signature below lists the event payload.
Tree.OnActivate
View sourcetree.OnActivate(value func(string, *native.Event)) *TreeComponentCallback for activate. The signature below lists the event payload.
Tree.Root
View sourcetree.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Tree.Row
View sourcetree.Row(options ...TreeRowProps) *ElementConfigures row for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
NodeIDstring—
Element
View sourcepart.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *ElementView sourceChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *ElementView sourceStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *ElementView sourceOnClickOnClick(handler func()) *Element—
OnClick handles a click without an unused event parameter.
OnClick(handler func()) *ElementView sourceRefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *ElementView source