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Tree

A virtualized hierarchical collection with expansion, selection, and keyboard navigation.

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#Import

Import ui from github.com/egoist/quickgui/go/ui.

import (
	"github.com/egoist/quickgui/go/ui"
)

#Usage

func TreeExample() *ui.Element {
	nodes := []ui.TreeNodeDeclaration{{ID: "src", Label: "src", Children: []ui.TreeNodeDeclaration{{ID: "src/main.go", Label: "main.go"}}}}
	tree := ui.NewTree(ui.TreeRootProps{Nodes: func() []ui.TreeNodeDeclaration {
		return nodes
	}, DefaultExpanded: []string{"src"}, RowHeight: 26, PartProps: ui.PartProps{Style: ui.Style().Height(200)}})
	return tree.Root().Children(
		tree.Row(ui.TreeRowProps{NodeID: "src"}).Child("src"),
		tree.Row(ui.TreeRowProps{NodeID: "src/main.go"}).Child("main.go"),
	)
}

#Anatomy

  • tree.Root
  • tree.Row

#API reference

Expand an entry for its description and complete signature. A dash means no declaration default is documented.

ui.NewTree(props ...TreeRootProps) *TreeComponent

NewTree declares a Tree instance. Optional props provide initial settings.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
Nodesfunc() []TreeNodeDeclaration—

Bounded hierarchical node declarations for the tree.

func() []TreeNodeDeclaration
View source
Expandedfunc() []string—

Controlled expanded tree node identifiers.

func() []string
View source
DefaultExpanded[]string—

Initially expanded tree nodes for an uncontrolled tree.

[]string
View source
Valuefunc() *string—

The current controlled value. Update application state from the change callback to accept a new value.

func() *string
View source
RowHeightany—

Logical height of each virtualized row.

any
View source
LoadingLabelstring—

Text displayed while a tree node’s children are loading.

string
View source
Disclosurestring—

Controls the disclosure indicator associated with a tree row.

string
View source
SetChildrenfunc() *TreeChildrenSplice—

Callback used to construct and replace the part’s children.

func() *TreeChildrenSplice
View source
OnExpandedChangefunc([]string, *native.Event)—

Reports the ordered node identifiers expanded by the core.

func([]string, *native.Event)
View source
OnValueChangefunc(*string, *native.Event)—

Reports an accepted value change. Use the callback payload to update controlled state.

func(*string, *native.Event)
View source
OnLoadChildrenfunc(string, *native.Event)—

Callback for load children. The signature below lists the event payload.

func(string, *native.Event)
View source
OnVisibleRangeChangefunc(VisibleRange, *native.Event)—

Callback for visible range change. The signature below lists the event payload.

func(VisibleRange, *native.Event)
View source
OnActivatefunc(string, *native.Event)—

Callback for activate. The signature below lists the event payload.

func(string, *native.Event)
View source

Tree.Disabled

View source
tree.Disabled(value any) *TreeComponent

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

Tree.Nodes

View source
tree.Nodes(value any) *TreeComponent

Bounded hierarchical node declarations for the tree.

Tree.Expanded

View source
tree.Expanded(value any) *TreeComponent

Controlled expanded tree node identifiers.

Tree.DefaultExpanded

View source
tree.DefaultExpanded(value []string) *TreeComponent

Initially expanded tree nodes for an uncontrolled tree.

Tree.Value

View source
tree.Value(value any) *TreeComponent

The current controlled value. Update application state from the change callback to accept a new value.

Tree.RowHeight

View source
tree.RowHeight(value any) *TreeComponent

Logical height of each virtualized row.

Tree.LoadingLabel

View source
tree.LoadingLabel(value string) *TreeComponent

Text displayed while a tree node’s children are loading.

Tree.Disclosure

View source
tree.Disclosure(value string) *TreeComponent

Controls the disclosure indicator associated with a tree row.

Tree.SetChildren

View source
tree.SetChildren(value any) *TreeComponent

Callback used to construct and replace the part’s children.

Tree.OnExpandedChange

View source
tree.OnExpandedChange(value func([]string, *native.Event)) *TreeComponent

Reports the ordered node identifiers expanded by the core.

Tree.OnValueChange

View source
tree.OnValueChange(value func(*string, *native.Event)) *TreeComponent

Reports an accepted value change. Use the callback payload to update controlled state.

Tree.OnLoadChildren

View source
tree.OnLoadChildren(value func(string, *native.Event)) *TreeComponent

Callback for load children. The signature below lists the event payload.

Tree.OnVisibleRangeChange

View source
tree.OnVisibleRangeChange(value func(VisibleRange, *native.Event)) *TreeComponent

Callback for visible range change. The signature below lists the event payload.

Tree.OnActivate

View source
tree.OnActivate(value func(string, *native.Event)) *TreeComponent

Callback for activate. The signature below lists the event payload.

Tree.Root

View source
tree.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

Tree.Row

View source
tree.Row(options ...TreeRowProps) *Element

Configures row for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
NodeIDstring—

Stable identity of the tree node represented by this part.

string
View source
part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
View source
ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
View source
StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
View source
OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
View source
RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
View source