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ContextMenu

Opens a model-driven native menu from a secondary-button press on its trigger.

#Import

Import ui from github.com/egoist/quickgui/go/ui.

import (
	"fmt"
	"github.com/egoist/quickgui/go/native"
	"github.com/egoist/quickgui/go/ui"
)

#Usage

func ContextMenuExample() *ui.Element {
	menu := ui.NewContextMenu(ui.ContextMenuRootProps{Items: func() []ui.MenuItemDeclaration {
		return []ui.MenuItemDeclaration{{ID: "copy", Label: "Copy"}}
	}, OnSelect: func(item ui.MenuSelectDetails, _ *native.Event) {
		fmt.Println(item.ID)
	}})
	return menu.Root().Child(
		menu.Trigger().Child("Right-click here"),
	)
}

#Anatomy

  • contextMenu.Root
  • contextMenu.Trigger

#API reference

Expand an entry for its description and complete signature. A dash means no declaration default is documented.

NewContextMenu

View source
ui.NewContextMenu(props ...ContextMenuRootProps) *ContextMenuComponent

NewContextMenu declares a ContextMenu instance. Optional props provide initial settings.

ChildrenComponent—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

Component
View source
Itemsfunc() []MenuItemDeclaration—

Items made available to the control. Use stable item values to preserve selection.

func() []MenuItemDeclaration
View source
Appearance*MenuAppearance—

Structural colors and geometry for a core-painted native menu or picker.

*MenuAppearance
View source
OnSelectfunc(MenuSelectDetails, *native.Event)—

Reports the menu entry selected by the core.

func(MenuSelectDetails, *native.Event)
View source
Loop*bool—

Wraps highlight navigation at the ends of a menu level.

*bool
View source

ContextMenu.Items

View source
contextMenu.Items(value any) *ContextMenuComponent

Items made available to the control. Use stable item values to preserve selection.

ContextMenu.Appearance

View source
contextMenu.Appearance(value *MenuAppearance) *ContextMenuComponent

Structural colors and geometry for a core-painted native menu or picker.

ContextMenu.OnSelect

View source
contextMenu.OnSelect(value func(MenuSelectDetails, *native.Event)) *ContextMenuComponent

Reports the menu entry selected by the core.

ContextMenu.Loop

View source
contextMenu.Loop(value bool) *ContextMenuComponent

Wraps highlight navigation at the ends of a menu level.

ContextMenu.Root

View source
contextMenu.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

ContextMenu.Trigger

View source
contextMenu.Trigger(options ...ContextMenuTriggerProps) *Element

Configures trigger for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
OnSelectfunc(*native.Event)—

Reports the menu entry selected by the core.

func(*native.Event)
View source

ContextMenu.SubmenuRoot

View source
contextMenu.SubmenuRoot(options ...MenuRootProps) *Element

Configures submenu root for this part. The declared type and source define the accepted value.

ChildrenComponent—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

Component
View source
Openfunc() bool—

Controlled visibility of the panel or overlay. Pair with the open-change callback.

func() bool
View source
DefaultOpenbool—

Initial visibility when the component owns its open state.

bool
View source
OnOpenChangefunc(bool, *native.Event)—

Reports a requested visibility change, including dismissal.

func(bool, *native.Event)
View source
Modal*bool—

Contains focus and blocks interaction behind the surface.

*bool
View source
Orientationstring—

Direction used for layout and keyboard navigation.

string
View source
LoopFocus*bool—

Wraps keyboard highlight at the ends of the current menu level.

*bool
View source
CloseParentOnEsc*bool—

Also dismisses the parent surface when Escape closes this surface.

*bool
View source
Disabledbool—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

bool
View source
OpenOnHover*bool—

Opens the surface when its trigger is hovered.

*bool
View source
Delayany—

Core-owned delay in milliseconds before opening.

any
View source
CloseDelayany—

Core-owned delay in milliseconds before closing.

any
View source
SideMenuSide—

Preferred placement side before collision handling.

MenuSide
View source
AlignMenuAlign—

Preferred alignment on the placement cross-axis.

MenuAlign
View source
SideOffset*float64—

Distance from the anchor on the chosen side, in logical pixels.

*float64
View source
AlignOffset*float64—

Offset along the anchor’s cross axis, in logical pixels.

*float64
View source
CollisionPadding*float64—

Space reserved between the positioned surface and the available viewport edges.

*float64
View source
Sticky*bool—

Keeps the positioned surface attached to its anchor within available bounds.

*bool
View source

ContextMenu.SubmenuTrigger

View source
contextMenu.SubmenuTrigger(options ...MenuSubmenuTriggerProps) *Element

Configures submenu trigger for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
OpenOnHover*bool—

Opens the surface when its trigger is hovered.

*bool
View source
Delayany—

Core-owned delay in milliseconds before opening.

any
View source
CloseDelayany—

Core-owned delay in milliseconds before closing.

any
View source
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
View source
Labelstring—

Visible native SwiftUI control label.

string
View source
CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
View source

ContextMenu.Portal

View source
contextMenu.Portal(options ...PartProps) *Element

Configures portal for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source

ContextMenu.Positioner

View source
contextMenu.Positioner(options ...MenuPositionerProps) *Element

Configures positioner for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
SideMenuSide—

Preferred placement side before collision handling.

MenuSide
View source
AlignMenuAlign—

Preferred alignment on the placement cross-axis.

MenuAlign
View source
SideOffset*float64—

Distance from the anchor on the chosen side, in logical pixels.

*float64
View source
AlignOffset*float64—

Offset along the anchor’s cross axis, in logical pixels.

*float64
View source
CollisionPadding*float64—

Space reserved between the positioned surface and the available viewport edges.

*float64
View source
Sticky*bool—

Keeps the positioned surface attached to its anchor within available bounds.

*bool
View source

ContextMenu.Backdrop

View source
contextMenu.Backdrop(options ...PartProps) *Element

Configures backdrop for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source

ContextMenu.Popup

View source
contextMenu.Popup(options ...PartProps) *Element

Configures popup for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source

ContextMenu.Arrow

View source
contextMenu.Arrow(options ...PartProps) *Element

Configures arrow for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source

ContextMenu.Group

View source
contextMenu.Group(options ...PartProps) *Element

Names this element as a group for descendant interaction-state styling.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source

ContextMenu.GroupLabel

View source
contextMenu.GroupLabel(options ...MenuGroupLabelProps) *Element

Configures group label for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
View source
Labelstring—

Visible native SwiftUI control label.

string
View source

ContextMenu.Separator

View source
contextMenu.Separator(options ...PartProps) *Element

Configures separator for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source

ContextMenu.Item

View source
contextMenu.Item(options ...MenuItemProps) *Element

Configures item for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
View source
Labelstring—

Visible native SwiftUI control label.

string
View source
CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
View source

ContextMenu.LinkItem

View source
contextMenu.LinkItem(options ...MenuLinkItemProps) *Element

Configures link item for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
View source
Labelstring—

Visible native SwiftUI control label.

string
View source
CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
View source
Hrefstring—

Destination resolved by the QuickGUI router.

string
View source
OnNavigatefunc(string, *native.Event)—

Callback for navigate. The signature below lists the event payload.

func(string, *native.Event)
View source

ContextMenu.CheckboxItem

View source
contextMenu.CheckboxItem(options ...MenuCheckboxItemProps) *Element

Configures checkbox item for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
View source
Labelstring—

Visible native SwiftUI control label.

string
View source
CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
View source
Checkedfunc() bool—

Controlled selection state. A checkbox also accepts the indeterminate state where supported.

func() bool
View source
OnCheckedChangefunc(bool, *native.Event)—

Reports the next checked state after user interaction.

func(bool, *native.Event)
View source

ContextMenu.CheckboxItemIndicator

View source
contextMenu.CheckboxItemIndicator(options ...PartProps) *Element

Configures checkbox item indicator for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source

ContextMenu.RadioGroup

View source
contextMenu.RadioGroup(options ...MenuRadioGroupProps) *Element

Configures radio group for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
Namestring—

Name used to identify the control in a form.

string
View source
Valuefunc() *string—

The current controlled value. Update application state from the change callback to accept a new value.

func() *string
View source
DefaultValuestring—

Initial value for uncontrolled state. Use Value when the application should own subsequent changes.

string
View source
OnValueChangefunc(string, *native.Event)—

Reports an accepted value change. Use the callback payload to update controlled state.

func(string, *native.Event)
View source

ContextMenu.RadioItem

View source
contextMenu.RadioItem(options ...MenuRadioItemProps) *Element

Configures radio item for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
View source
Labelstring—

Visible native SwiftUI control label.

string
View source
CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
View source
Checkedfunc() bool—

Controlled selection state. A checkbox also accepts the indeterminate state where supported.

func() bool
View source

ContextMenu.RadioItemIndicator

View source
contextMenu.RadioItemIndicator(options ...PartProps) *Element

Configures radio item indicator for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
View source
ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
View source
StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
View source
OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
View source
RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
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