Progress
Represents determinate or indeterminate task progress with composable labels and track.
Loading interactive demo…
func ProgressExample(progress func() *float64) *ui.Element {
bar := ui.NewProgress().SetValue(progress).Max(100)
return bar.Root().Children(
bar.Label().Child("Uploading"),
bar.Track().Child(bar.Indicator()),
bar.Value(),
)
}#Import
Import ui from github.com/egoist/quickgui/go/ui.
import (
"github.com/egoist/quickgui/go/ui"
)#Usage
func ProgressExample(progress func() *float64) *ui.Element {
bar := ui.NewProgress().SetValue(progress).Max(100)
return bar.Root().Children(
bar.Label().Child("Uploading"),
bar.Track().Child(bar.Indicator()),
bar.Value(),
)
}#Anatomy
progress.Rootprogress.Trackprogress.Indicatorprogress.Labelprogress.Value
#API reference
Expand an entry for its description and complete signature. A dash means no declaration default is documented.
NewProgress
View sourceui.NewProgress(props ...ProgressProps) *ProgressComponentNewProgress declares a Progress instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Formatstring—
OnStatusChangefunc(GaugeState, *native.Event)—
Reports the derived status, formatted value, and completion ratio.
func(GaugeState, *native.Event)View sourceValuefunc() *float64—
The current controlled value. Update application state from the change callback to accept a new value.
func() *float64View sourceMaxany—
Indeterminatefunc() bool—
ValueTextfunc() *string—
Progress.Disabled
View sourceprogress.Disabled(value any) *ProgressComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Progress.Format
View sourceprogress.Format(value string) *ProgressComponentFormatting configuration or callback for the displayed value.
Progress.OnStatusChange
View sourceprogress.OnStatusChange(value func(GaugeState, *native.Event)) *ProgressComponentReports the derived status, formatted value, and completion ratio.
Progress.SetValue
View sourceprogress.SetValue(value any) *ProgressComponentConfigures set value for this part. The declared type and source define the accepted value.
Progress.Max
View sourceprogress.Max(value any) *ProgressComponentUpper bound of the accepted value.
Progress.Indeterminate
View sourceprogress.Indeterminate(value any) *ProgressComponentRepresents progress whose completed amount is unknown.
Progress.ValueText
View sourceprogress.ValueText(value any) *ProgressComponentHuman-readable value preferred by assistive technology.
Progress.Root
View sourceprogress.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Progress.Track
View sourceprogress.Track(options ...PartProps) *ElementConfigures track for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Progress.Indicator
View sourceprogress.Indicator(options ...PartProps) *ElementConfigures indicator for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Progress.Label
View sourceprogress.Label(options ...PartProps) *ElementVisible native SwiftUI control label.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Progress.Value
View sourceprogress.Value(options ...PartProps) *ElementThe current controlled value. Update application state from the change callback to accept a new value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Element
View sourcepart.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *ElementView sourceChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *ElementView sourceStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *ElementView sourceOnClickOnClick(handler func()) *Element—
OnClick handles a click without an unused event parameter.
OnClick(handler func()) *ElementView sourceRefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *ElementView source