Accordion
Coordinates one or more expandable sections and their keyboard focus.
Loading interactive demo…
func AccordionExample() *ui.Element {
accordion := ui.NewAccordion().Multiple(true)
return accordion.Root().Child(
accordion.Item("details").Children(
accordion.Header().Child(
accordion.Trigger().Child("Details"),
),
accordion.Panel().Child("Mounted when opened"),
),
)
}#Import
Import ui from github.com/egoist/quickgui/go/ui.
import (
"github.com/egoist/quickgui/go/ui"
)#Usage
func AccordionExample() *ui.Element {
accordion := ui.NewAccordion().Multiple(true)
return accordion.Root().Child(
accordion.Item("details").Children(
accordion.Header().Child(
accordion.Trigger().Child("Details"),
),
accordion.Panel().Child("Mounted when opened"),
),
)
}#Anatomy
accordion.Rootaccordion.Itemaccordion.Headeraccordion.Triggeraccordion.Panel
#API reference
Expand an entry for its description and complete signature. A dash means no declaration default is documented.
NewAccordion
View sourceui.NewAccordion(props ...AccordionRootProps) *AccordionComponentNewAccordion declares a Accordion instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Valuefunc() []string—
The current controlled value. Update application state from the change callback to accept a new value.
func() []stringView sourceDefaultValue[]string—
Initial value for uncontrolled state. Use Value when the application should own subsequent changes.
[]stringView sourceOnValueChangefunc([]string, *native.Event)—
Reports an accepted value change. Use the callback payload to update controlled state.
func([]string, *native.Event)View sourceMultiplebool—
KeepMountedbool—
HeadingLevelany—
Accordion.Disabled
View sourceaccordion.Disabled(value any) *AccordionComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Accordion.Value
View sourceaccordion.Value(value any) *AccordionComponentThe current controlled value. Update application state from the change callback to accept a new value.
Accordion.DefaultValue
View sourceaccordion.DefaultValue(value []string) *AccordionComponentInitial value for uncontrolled state. Use Value when the application should own subsequent changes.
Accordion.OnValueChange
View sourceaccordion.OnValueChange(value func([]string, *native.Event)) *AccordionComponentReports an accepted value change. Use the callback payload to update controlled state.
Accordion.Multiple
View sourceaccordion.Multiple(value bool) *AccordionComponentAllows more than one selected value.
Accordion.KeepMounted
View sourceaccordion.KeepMounted(value bool) *AccordionComponentKeeps hidden content mounted so its retained state can survive visibility changes.
Accordion.HeadingLevel
View sourceaccordion.HeadingLevel(value any) *AccordionComponentAccessibility heading level used for accordion headers.
Accordion.Root
View sourceaccordion.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Accordion.Item
View sourceaccordion.Item(value string, options ...AccordionItemProps) *ElementConfigures item for this part. The declared type and source define the accepted value.
Accordion.ItemWith
View sourceaccordion.ItemWith(props AccordionItemProps) *ElementItemWith supplies explicit properties for this part.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Valuestring—
The current controlled value. Update application state from the change callback to accept a new value.
stringView sourceIndex*int—
Accordion.Header
View sourceaccordion.Header(options ...PartProps) *ElementConfigures header for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Accordion.Trigger
View sourceaccordion.Trigger(options ...PartProps) *ElementConfigures trigger for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Accordion.Panel
View sourceaccordion.Panel(options ...PartProps) *ElementConfigures panel for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Element
View sourcepart.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *ElementView sourceChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *ElementView sourceStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *ElementView sourceOnClickOnClick(handler func()) *Element—
OnClick handles a click without an unused event parameter.
OnClick(handler func()) *ElementView sourceRefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *ElementView source