Input
A controlled, core-owned text editor with native keyboard and text services.
Loading interactive demo…
func InputExample() *ui.Element {
value, setValue := ui.CreateSignal("")
return ui.Input().
Value(value()).
Placeholder("Write here").
OnInputEvent(func(event *native.Event) { setValue(event.Value) }).
Width(320).Height(32)
}#Import
Import ui from github.com/egoist/quickgui/go/ui.
import (
"github.com/egoist/quickgui/go/native"
"github.com/egoist/quickgui/go/ui"
)#Usage
func InputExample() *ui.Element {
value, setValue := ui.CreateSignal("")
return ui.Input().
Value(value()).
Placeholder("Write here").
OnInputEvent(func(event *native.Event) { setValue(event.Value) }).
Width(320).Height(32)
}#API reference
Expand an entry for its description and complete signature. A dash means no declaration default is documented.
Input
View sourceui.Input() *ElementInput constructs an empty editor. Configure its text with Value.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *ElementView sourceChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *ElementView sourceStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *ElementView sourceOnClickOnClick(handler func()) *Element—
OnClick handles a click without an unused event parameter.
OnClick(handler func()) *ElementView sourceRefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *ElementView sourceOnInputOnInput(handler func(string)) *Element—
OnKeyDownOnKeyDown(value func(*native.Event)) *Element—
OnKeyDown configures the corresponding node property.
OnKeyDown(value func(*native.Event)) *ElementView sourceOnFocusOnFocus(value func(*native.Event)) *Element—
OnFocus configures the corresponding node property.
OnFocus(value func(*native.Event)) *ElementView sourceOnBlurOnBlur(value func(*native.Event)) *Element—
OnBlur configures the corresponding node property.
OnBlur(value func(*native.Event)) *ElementView sourceDisabledDisabled(value any) *Element—
ValueValue(value any) *Element—
PlaceholderPlaceholder(value string) *Element—
Placeholder configures the corresponding node property.
Placeholder(value string) *ElementView source