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Components

Write a function that returns *ui.Element. Start with View, Text, and Button, then compose the rest of the control set the same way.

#Defining components

Pass ordinary Go values. If an argument reads a signal, that binding stays live after the function returns — you do not need extra annotations.

func CounterLabel(count int) *ui.Element {
	return ui.Text("Count: ", count).FontSize(20)
}

func ComponentExample() *ui.Element {
	count, setCount := ui.CreateSignal(0)
	return ui.View().Children(
		CounterLabel(count()),
		ui.Button().Child("Increment").OnClick(func() { setCount(count() + 1) }),
	)
}

Structs work the same way. Updating quantity changes the text; LineItem stays mounted.

type Product struct {
	ID    string
	Name  string
	Price int
}

func LineItem(product Product, quantity int) *ui.Element {
	return ui.Text(product.Name, " × ", quantity, " = $", product.Price*quantity)
}

func Cart() *ui.Element {
	quantity, setQuantity := ui.CreateSignal(1)
	return ui.View().Children(
		LineItem(Product{ID: "mug", Name: "Mug", Price: 12}, quantity()),
		ui.Button().Child("Add one").OnClick(func() { setQuantity(quantity() + 1) }),
	)
}

Start containers with ui.View() and append content with .Child(...) or .Children(...).

func CardComponent(title string, children ...any) *ui.Element {
	return ui.View().FlexCol().Padding(20).Gap(12).Children(
		ui.Text(title).FontWeight(600),
		children,
	)
}

#Primitives

View, Text, Button, and Input cover most layout and text. Chain styles, properties, and handlers on the same element.

The optional extensions/editor package adds the Rust-core Editor, CodeBlock, and DiffView surfaces without CGO or another native library.

The optional extensions/markdown package adds retained Markdown, including streaming reconciliation and CodeBlock rendering.

func ButtonExample(save func()) *ui.Element {
	return ui.Button().Child("Save changes").
		Height(40).
		PaddingLeft(16).
		PaddingRight(16).
		BackgroundColor("#2563eb").
		TextColor("white").
		BorderRadius(8).
		Hover(func(s ui.StyleBuilder) ui.StyleBuilder { return s.BackgroundColor("#3b82f6") }).
		OnClick(save)
}

#Compound components

Create an instance, then compose its named parts. Strings work as children.

func TabsExample() *ui.Element {
	tabs := ui.NewTabs().DefaultValue("account")
	return tabs.Root().Children(
		tabs.List().Children(
			tabs.Tab("account").Child("Account"),
			tabs.Tab("security").Child("Security"),
		),
		tabs.Panel("account").Child("Account settings"),
		tabs.Panel("security").Child("Security settings"),
	)
}

Configure behavior on the instance and styles on its parts. Nest parts the way you nest any other children.

#Controlled state

Pass the current value and write the next value from the change callback. Create each instance inside the component that owns it.

func CheckboxExample() *ui.Element {
	checked, setChecked := ui.CreateSignal(false)
	checkbox := ui.NewCheckbox().Checked(checked()).OnCheckedChange(
		func(next bool, _ *native.Event) { setChecked(next) },
	)
	return checkbox.Root().FlexRow().Gap(8).Children(
		checkbox.Indicator().Child("✓"),
		"Remember me",
	)
}

#Component families

The component reference covers forms, overlays, menus, tables, trees, and more. Run the gallery from this repository:

bun packages/cli/src/cli.ts dev --project examples/components

#Styling parts

Apply styles on the part itself, or share a ui.Style() value:

triggerStyle := ui.Style().Padding(12).RoundedLg().Bg("#2563eb")
return popover.Trigger().Style(triggerStyle).TextColor("#ffffff").Child("Account")

Adding OnClick keeps the part’s default action. Call PreventDefault() on OnClickEvent when you need to cancel it.