Switch
An on/off control with a root track and independently styled thumb.
Loading interactive demo…
func SwitchExample() *ui.Element {
on, setOn := ui.CreateSignal(false)
switchControl := ui.NewSwitch(ui.SwitchProps{Checked: on, OnCheckedChange: func(next bool, _ *native.Event) {
setOn(next)
}})
return switchControl.Root().Children(
switchControl.Thumb(),
ui.Text("Notifications"),
)
}#Import
Import ui from github.com/egoist/quickgui/go/ui.
import (
"github.com/egoist/quickgui/go/native"
"github.com/egoist/quickgui/go/ui"
)#Usage
func SwitchExample() *ui.Element {
on, setOn := ui.CreateSignal(false)
switchControl := ui.NewSwitch(ui.SwitchProps{Checked: on, OnCheckedChange: func(next bool, _ *native.Event) {
setOn(next)
}})
return switchControl.Root().Children(
switchControl.Thumb(),
ui.Text("Notifications"),
)
}#Anatomy
switch.Rootswitch.Thumb
#API reference
Expand an entry for its description and complete signature. A dash means no declaration default is documented.
NewSwitch
View sourceui.NewSwitch(props ...SwitchProps) *SwitchComponentNewSwitch declares a Switch instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Checkedfunc() bool—
Controlled selection state. A checkbox also accepts the indeterminate state where supported.
func() boolView sourceDefaultCheckedbool—
OnCheckedChangefunc(bool, *native.Event)—
ReadOnlybool—
Preserves the current value while keeping the control available for focus and inspection.
boolView sourceSwitch.Disabled
View sourceswitch.Disabled(value any) *SwitchComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Switch.Checked
View sourceswitch.Checked(value any) *SwitchComponentControlled selection state. A checkbox also accepts the indeterminate state where supported.
Switch.DefaultChecked
View sourceswitch.DefaultChecked(value bool) *SwitchComponentInitial checked state when no controlled Checked accessor is supplied.
Switch.OnCheckedChange
View sourceswitch.OnCheckedChange(value func(bool, *native.Event)) *SwitchComponentReports the next checked state after user interaction.
Switch.ReadOnly
View sourceswitch.ReadOnly(value bool) *SwitchComponentPreserves the current value while keeping the control available for focus and inspection.
Switch.Root
View sourceswitch.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Switch.Thumb
View sourceswitch.Thumb(options ...PartProps) *ElementConfigures thumb for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Element
View sourcepart.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *ElementView sourceChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *ElementView sourceStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *ElementView sourceOnClickOnClick(handler func()) *Element—
OnClick handles a click without an unused event parameter.
OnClick(handler func()) *ElementView sourceRefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *ElementView source