Menubar
Coordinates a horizontal in-window menubar and its menu items.
Loading interactive demo…
func MenubarExample() *ui.Element {
menubar := ui.NewMenubar().Count(2)
items := make([]*ui.Element, 0, 2)
for index, label := range []string{"File", "Edit"} {
items = append(items, menubar.Item(ui.MenubarItemProps{Index: &index}).Child(label))
}
return menubar.Root().Children(items)
}#Import
Import ui from github.com/egoist/quickgui/go/ui.
import (
"github.com/egoist/quickgui/go/ui"
)#Usage
func MenubarExample() *ui.Element {
menubar := ui.NewMenubar().Count(2)
items := make([]*ui.Element, 0, 2)
for index, label := range []string{"File", "Edit"} {
items = append(items, menubar.Item(ui.MenubarItemProps{Index: &index}).Child(label))
}
return menubar.Root().Children(items)
}#Anatomy
menubar.Rootmenubar.Item
#API reference
Expand an entry for its description and complete signature. A dash means no declaration default is documented.
NewMenubar
View sourceui.NewMenubar(props ...MenubarRootProps) *MenubarComponentNewMenubar declares a Menubar instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Countany—
Openfunc() *int—
Controlled visibility of the panel or overlay. Pair with the open-change callback.
func() *intView sourceDefaultOpen*int—
OnOpenChangefunc(*int, *native.Event)—
OnActiveChangefunc(int, *native.Event)—
Menubar.Disabled
View sourcemenubar.Disabled(value any) *MenubarComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Menubar.Count
View sourcemenubar.Count(value any) *MenubarComponentNumber of declared menubar items.
Menubar.Open
View sourcemenubar.Open(value any) *MenubarComponentControlled visibility of the panel or overlay. Pair with the open-change callback.
Menubar.DefaultOpen
View sourcemenubar.DefaultOpen(value int) *MenubarComponentInitial visibility when the component owns its open state.
Menubar.OnOpenChange
View sourcemenubar.OnOpenChange(value func(*int, *native.Event)) *MenubarComponentReports a requested visibility change, including dismissal.
Menubar.OnActiveChange
View sourcemenubar.OnActiveChange(value func(int, *native.Event)) *MenubarComponentReports the item that now owns the roving focus state.
Menubar.Root
View sourcemenubar.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Menubar.Item
View sourcemenubar.Item(options ...MenubarItemProps) *ElementConfigures item for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Index*int—
Element
View sourcepart.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *ElementView sourceChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *ElementView sourceStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *ElementView sourceOnClickOnClick(handler func()) *Element—
OnClick handles a click without an unused event parameter.
OnClick(handler func()) *ElementView sourceRefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *ElementView source