Checkbox
A binary or indeterminate choice with a separately styled indicator.
Loading interactive demo…
func CheckboxExample() *ui.Element {
checked, setChecked := ui.CreateSignal(false)
checkbox := ui.NewCheckbox(ui.CheckboxProps{Checked: func() ui.CheckedState {
return checked()
}, OnCheckedChange: func(next bool, _ *native.Event) {
setChecked(next)
}})
return checkbox.Root().Children(
checkbox.Indicator().
Width(16).Height(16).
BorderWidth(1).BorderRadius(4).BorderColor("#2563eb").
Display("flex").AlignItems("center").JustifyContent("center").
Child(ui.Show(checked, func() *ui.Element {
return ui.SVG().Value(`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 12 12"><path d="M3 6l2 2 4-4" fill="none" stroke="#2563eb" stroke-width="1.6" stroke-linecap="round" stroke-linejoin="round"/></svg>`).Width(12).Height(12)
})),
ui.Text("Remember me"),
)
}#Import
Import ui from github.com/egoist/quickgui/go/ui.
import (
"github.com/egoist/quickgui/go/native"
"github.com/egoist/quickgui/go/ui"
)#Usage
func CheckboxExample() *ui.Element {
checked, setChecked := ui.CreateSignal(false)
checkbox := ui.NewCheckbox(ui.CheckboxProps{Checked: func() ui.CheckedState {
return checked()
}, OnCheckedChange: func(next bool, _ *native.Event) {
setChecked(next)
}})
return checkbox.Root().Children(
checkbox.Indicator().
Width(16).Height(16).
BorderWidth(1).BorderRadius(4).BorderColor("#2563eb").
Display("flex").AlignItems("center").JustifyContent("center").
Child(ui.Show(checked, func() *ui.Element {
return ui.SVG().Value(`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 12 12"><path d="M3 6l2 2 4-4" fill="none" stroke="#2563eb" stroke-width="1.6" stroke-linecap="round" stroke-linejoin="round"/></svg>`).Width(12).Height(12)
})),
ui.Text("Remember me"),
)
}The indicator is unstyled. This example keeps its outline mounted and shows the SVG only when checked. Set ReadOnly: true to preserve focus while preventing value changes from pointer or keyboard activation.
#Anatomy
checkbox.Rootcheckbox.Indicator
#API reference
Expand an entry for its description and complete signature. A dash means no declaration default is documented.
NewCheckbox
View sourceui.NewCheckbox(props ...CheckboxProps) *CheckboxComponentNewCheckbox declares a Checkbox instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Valuestring—
The current controlled value. Update application state from the change callback to accept a new value.
stringView sourceParentbool—
ChildrenCheckedfunc() []bool—
Reads the checked states used to derive a parent checkbox’s on, off, or mixed state.
func() []boolView sourceReadOnlybool—
Preserves the current value while keeping the control available for focus and inspection.
boolView sourceCheckedfunc() CheckedState—
Controlled selection state. A checkbox also accepts the indeterminate state where supported.
func() CheckedStateView sourceDefaultCheckedCheckedState—
OnCheckedChangefunc(bool, *native.Event)—
Checkbox.Disabled
View sourcecheckbox.Disabled(value any) *CheckboxComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Checkbox.Value
View sourcecheckbox.Value(value string) *CheckboxComponentThe current controlled value. Update application state from the change callback to accept a new value.
Checkbox.Parent
View sourcecheckbox.Parent(value bool) *CheckboxComponentMarks a checkbox as a parent whose state is derived from its children.
Checkbox.ChildrenChecked
View sourcecheckbox.ChildrenChecked(value any) *CheckboxComponentReads the checked states used to derive a parent checkbox’s on, off, or mixed state.
Checkbox.ReadOnly
View sourcecheckbox.ReadOnly(value bool) *CheckboxComponentPreserves the current value while keeping the control available for focus and inspection.
Checkbox.Checked
View sourcecheckbox.Checked(value any) *CheckboxComponentControlled selection state. A checkbox also accepts the indeterminate state where supported.
Checkbox.DefaultChecked
View sourcecheckbox.DefaultChecked(value CheckedState) *CheckboxComponentInitial checked state when no controlled Checked accessor is supplied.
Checkbox.OnCheckedChange
View sourcecheckbox.OnCheckedChange(value func(bool, *native.Event)) *CheckboxComponentReports the next checked state after user interaction.
Checkbox.Root
View sourcecheckbox.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Checkbox.Indicator
View sourcecheckbox.Indicator(options ...PartProps) *ElementConfigures indicator for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Element
View sourcepart.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *ElementView sourceChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *ElementView sourceStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *ElementView sourceOnClickOnClick(handler func()) *Element—
OnClick handles a click without an unused event parameter.
OnClick(handler func()) *ElementView sourceRefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *ElementView source