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Checkbox

A binary or indeterminate choice with a separately styled indicator.

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#Import

Import ui from github.com/egoist/quickgui/go/ui.

import (
	"github.com/egoist/quickgui/go/native"
	"github.com/egoist/quickgui/go/ui"
)

#Usage

func CheckboxExample() *ui.Element {
	checked, setChecked := ui.CreateSignal(false)
	checkbox := ui.NewCheckbox(ui.CheckboxProps{Checked: func() ui.CheckedState {
		return checked()
	}, OnCheckedChange: func(next bool, _ *native.Event) {
		setChecked(next)
	}})
	return checkbox.Root().Children(
		checkbox.Indicator().
			Width(16).Height(16).
			BorderWidth(1).BorderRadius(4).BorderColor("#2563eb").
			Display("flex").AlignItems("center").JustifyContent("center").
			Child(ui.Show(checked, func() *ui.Element {
				return ui.SVG().Value(`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 12 12"><path d="M3 6l2 2 4-4" fill="none" stroke="#2563eb" stroke-width="1.6" stroke-linecap="round" stroke-linejoin="round"/></svg>`).Width(12).Height(12)
			})),
		ui.Text("Remember me"),
	)
}

The indicator is unstyled. This example keeps its outline mounted and shows the SVG only when checked. Set ReadOnly: true to preserve focus while preventing value changes from pointer or keyboard activation.

#Anatomy

  • checkbox.Root
  • checkbox.Indicator

#API reference

Expand an entry for its description and complete signature. A dash means no declaration default is documented.

NewCheckbox

View source
ui.NewCheckbox(props ...CheckboxProps) *CheckboxComponent

NewCheckbox declares a Checkbox instance. Optional props provide initial settings.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
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OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
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OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
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OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
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OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
View source
Parentbool—

Marks a checkbox as a parent whose state is derived from its children.

bool
View source
ChildrenCheckedfunc() []bool—

Reads the checked states used to derive a parent checkbox’s on, off, or mixed state.

func() []bool
View source
ReadOnlybool—

Preserves the current value while keeping the control available for focus and inspection.

bool
View source
Checkedfunc() CheckedState—

Controlled selection state. A checkbox also accepts the indeterminate state where supported.

func() CheckedState
View source
DefaultCheckedCheckedState—

Initial checked state when no controlled Checked accessor is supplied.

CheckedState
View source
OnCheckedChangefunc(bool, *native.Event)—

Reports the next checked state after user interaction.

func(bool, *native.Event)
View source

Checkbox.Disabled

View source
checkbox.Disabled(value any) *CheckboxComponent

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

Checkbox.Value

View source
checkbox.Value(value string) *CheckboxComponent

The current controlled value. Update application state from the change callback to accept a new value.

Checkbox.Parent

View source
checkbox.Parent(value bool) *CheckboxComponent

Marks a checkbox as a parent whose state is derived from its children.

Checkbox.ChildrenChecked

View source
checkbox.ChildrenChecked(value any) *CheckboxComponent

Reads the checked states used to derive a parent checkbox’s on, off, or mixed state.

Checkbox.ReadOnly

View source
checkbox.ReadOnly(value bool) *CheckboxComponent

Preserves the current value while keeping the control available for focus and inspection.

Checkbox.Checked

View source
checkbox.Checked(value any) *CheckboxComponent

Controlled selection state. A checkbox also accepts the indeterminate state where supported.

Checkbox.DefaultChecked

View source
checkbox.DefaultChecked(value CheckedState) *CheckboxComponent

Initial checked state when no controlled Checked accessor is supplied.

Checkbox.OnCheckedChange

View source
checkbox.OnCheckedChange(value func(bool, *native.Event)) *CheckboxComponent

Reports the next checked state after user interaction.

Checkbox.Root

View source
checkbox.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

Checkbox.Indicator

View source
checkbox.Indicator(options ...PartProps) *Element

Configures indicator for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
View source
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
View source
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
View source
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
View source
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
View source
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
View source
Groupany—

Names this element as a group for descendant interaction-state styling.

any
View source
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
View source
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
View source
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
View source
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
View source
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
View source
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
View source
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
View source
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
View source
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
View source
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
View source
part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
View source
ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
View source
StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
View source
OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
View source
RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
View source