PopoverMenu
A compact model-driven menu rendered in a native popover window.
#Import
Import ui from github.com/egoist/quickgui/go/ui.
import (
"fmt"
"github.com/egoist/quickgui/go/native"
"github.com/egoist/quickgui/go/ui"
)#Usage
func PopoverMenuExample() *ui.Element {
menu := ui.NewPopoverMenu(ui.PopoverMenuRootProps{Items: func() []ui.MenuItemDeclaration {
return []ui.MenuItemDeclaration{{ID: "copy", Label: "Copy"}, {ID: "paste", Label: "Paste"}}
}, OnSelect: func(item ui.MenuSelectDetails, _ *native.Event) {
fmt.Println(item.ID)
}})
return menu.Root().Children(
menu.Trigger().Child("Edit"),
menu.Popup(),
)
}#Anatomy
popoverMenu.RootpopoverMenu.TriggerpopoverMenu.Popup
#API reference
Expand an entry for its description and complete signature. A dash means no declaration default is documented.
NewPopoverMenu
View sourceui.NewPopoverMenu(props ...PopoverMenuRootProps) *PopoverMenuComponentNewPopoverMenu declares a PopoverMenu instance. Optional props provide initial settings.
ChildrenComponent—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
ComponentView sourceItemsfunc() []MenuItemDeclaration—
Items made available to the control. Use stable item values to preserve selection.
func() []MenuItemDeclarationView sourceAppearance*MenuAppearance—
Openfunc() bool—
Controlled visibility of the panel or overlay. Pair with the open-change callback.
func() boolView sourceDefaultOpenbool—
OnOpenChangefunc(bool, PopoverMenuOpenChangeDetails)—
Reports a requested visibility change, including dismissal.
func(bool, PopoverMenuOpenChangeDetails)View sourceOnSelectfunc(MenuSelectDetails, *native.Event)—
Placementstring—
Gap*float64—
ViewportMargin*float64—
DismissOnEscape*bool—
DismissOnPointerOutside*bool—
PopoverMenu.Items
View sourcepopoverMenu.Items(value any) *PopoverMenuComponentItems made available to the control. Use stable item values to preserve selection.
PopoverMenu.Appearance
View sourcepopoverMenu.Appearance(value *MenuAppearance) *PopoverMenuComponentStructural colors and geometry for a core-painted native menu or picker.
PopoverMenu.Open
View sourcepopoverMenu.Open(value any) *PopoverMenuComponentControlled visibility of the panel or overlay. Pair with the open-change callback.
PopoverMenu.DefaultOpen
View sourcepopoverMenu.DefaultOpen(value bool) *PopoverMenuComponentInitial visibility when the component owns its open state.
PopoverMenu.OnOpenChange
View sourcepopoverMenu.OnOpenChange(value func(bool, PopoverMenuOpenChangeDetails)) *PopoverMenuComponentReports a requested visibility change, including dismissal.
PopoverMenu.OnSelect
View sourcepopoverMenu.OnSelect(value func(MenuSelectDetails, *native.Event)) *PopoverMenuComponentReports the menu entry selected by the core.
PopoverMenu.Placement
View sourcepopoverMenu.Placement(value string) *PopoverMenuComponentRequested native child-window placement.
PopoverMenu.Gap
View sourcepopoverMenu.Gap(value float64) *PopoverMenuComponentSpace between adjacent children, in logical pixels.
PopoverMenu.ViewportMargin
View sourcepopoverMenu.ViewportMargin(value float64) *PopoverMenuComponentMinimum space reserved around the surface within the viewport.
PopoverMenu.DismissOnEscape
View sourcepopoverMenu.DismissOnEscape(value bool) *PopoverMenuComponentAllows Escape to dismiss the surface.
PopoverMenu.DismissOnPointerOutside
View sourcepopoverMenu.DismissOnPointerOutside(value bool) *PopoverMenuComponentAllows a pointer press outside the surface to dismiss it.
PopoverMenu.Root
View sourcepopoverMenu.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
PopoverMenu.Trigger
View sourcepopoverMenu.Trigger(options ...PartProps) *ElementConfigures trigger for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
PopoverMenu.Popup
View sourcepopoverMenu.Popup(options ...PopoverMenuPopupProps) *ElementConfigures popup for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)View sourceStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyView sourceChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenView sourceDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyView sourceRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
Accessible name, especially for icon-only controls or controls without a visible label.
anyView sourceTabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64View sourceOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)View sourceOnDoubleClickfunc(*native.Event)—
Callback for double click. The signature below lists the event payload.
func(*native.Event)View sourceOnContextMenufunc(*native.Event)—
Callback for context menu. The signature below lists the event payload.
func(*native.Event)View sourceOnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
Callback for mouse enter. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseLeavefunc(*native.Event)—
Callback for mouse leave. The signature below lists the event payload.
func(*native.Event)View sourceOnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Width*float64—
OnSelectfunc(*native.Event)—
OnDismissfunc(*native.Event)—
Element
View sourcepart.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *ElementView sourceChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *ElementView sourceStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *ElementView sourceOnClickOnClick(handler func()) *Element—
OnClick handles a click without an unused event parameter.
OnClick(handler func()) *ElementView sourceRefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *ElementView source