Switch
ルートのトラックと個別にスタイルできるつまみを持つ、オン/オフコントロールです。
デモを読み込み中…
func SwitchExample() *ui.Element {
on, setOn := ui.CreateSignal(false)
switchControl := ui.NewSwitch(ui.SwitchProps{Checked: on, OnCheckedChange: func(next bool, _ *native.Event) {
setOn(next)
}})
return switchControl.Root().Children(
switchControl.Thumb(),
ui.Text("Notifications"),
)
}#インポート
github.com/egoist/quickgui/go/ui から ui をインポートします。
import (
"github.com/egoist/quickgui/go/native"
"github.com/egoist/quickgui/go/ui"
)#使い方
func SwitchExample() *ui.Element {
on, setOn := ui.CreateSignal(false)
switchControl := ui.NewSwitch(ui.SwitchProps{Checked: on, OnCheckedChange: func(next bool, _ *native.Event) {
setOn(next)
}})
return switchControl.Root().Children(
switchControl.Thumb(),
ui.Text("Notifications"),
)
}#構成
switch.Rootswitch.Thumb
#API リファレンス
項目を展開すると説明と完全なシグネチャが表示されます。ダッシュは宣言に既定値が記載されていないことを示します。
NewSwitch
ソースを見るui.NewSwitch(props ...SwitchProps) *SwitchComponentNewSwitch declares a Switch instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)ソースを見るStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyソースを見るChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenソースを見るDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyソースを見るRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
TabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64ソースを見るOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)ソースを見るOnDoubleClickfunc(*native.Event)—
OnContextMenufunc(*native.Event)—
OnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
OnMouseLeavefunc(*native.Event)—
OnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Checkedfunc() bool—
Controlled selection state. A checkbox also accepts the indeterminate state where supported.
func() boolソースを見るDefaultCheckedbool—
OnCheckedChangefunc(bool, *native.Event)—
ReadOnlybool—
Switch.Disabled
ソースを見るswitch.Disabled(value any) *SwitchComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Switch.Checked
ソースを見るswitch.Checked(value any) *SwitchComponentControlled selection state. A checkbox also accepts the indeterminate state where supported.
Switch.DefaultChecked
ソースを見るswitch.DefaultChecked(value bool) *SwitchComponentInitial checked state when no controlled Checked accessor is supplied.
Switch.OnCheckedChange
ソースを見るswitch.OnCheckedChange(value func(bool, *native.Event)) *SwitchComponentReports the next checked state after user interaction.
Switch.ReadOnly
ソースを見るswitch.ReadOnly(value bool) *SwitchComponentPreserves the current value while keeping the control available for focus and inspection.
Switch.Root
ソースを見るswitch.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Switch.Thumb
ソースを見るswitch.Thumb(options ...PartProps) *ElementConfigures thumb for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)ソースを見るStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyソースを見るChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenソースを見るDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyソースを見るRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
TabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64ソースを見るOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)ソースを見るOnDoubleClickfunc(*native.Event)—
OnContextMenufunc(*native.Event)—
OnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
OnMouseLeavefunc(*native.Event)—
OnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Element
ソースを見るpart.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *Elementソースを見るChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *Elementソースを見るStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *Elementソースを見るOnClickOnClick(handler func()) *Element—
RefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *Elementソースを見る