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Avatar

画像を表示し、読み込めない場合はフォールバックを表示します。

デモを読み込み中…

#インポート

github.com/egoist/quickgui/go/ui から ui をインポートします。

import (
	"github.com/egoist/quickgui/go/ui"
)

#使い方

func AvatarExample(path string) *ui.Element {
	avatar := ui.NewAvatar()
	return avatar.Root().AriaLabel("Ada Lovelace").Children(
		avatar.Image(ui.AvatarImageProps{Src: path}),
		avatar.Fallback().Child("AL"),
	)
}

#構成

  • avatar.Root
  • avatar.Image
  • avatar.Fallback

#API リファレンス

項目を展開すると説明と完全なシグネチャが表示されます。ダッシュは宣言に既定値が記載されていないことを示します。

ui.NewAvatar(props ...AvatarRootProps) *AvatarComponent

NewAvatar declares a Avatar instance. Optional props provide initial settings.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
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Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
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ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
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Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
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Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
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FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
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Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
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TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
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OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
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OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
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OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
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OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
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OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
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OnLoadingStatusChangefunc(string, *native.Event)—

Reports every avatar image load-state transition.

func(string, *native.Event)
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Avatar.Disabled

ソースを見る
avatar.Disabled(value any) *AvatarComponent

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

Avatar.OnLoadingStatusChange

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avatar.OnLoadingStatusChange(value func(string, *native.Event)) *AvatarComponent

Reports every avatar image load-state transition.

avatar.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

Avatar.Image

ソースを見る
avatar.Image(options ...AvatarImageProps) *Element

Configures image for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る
Srcstring—

Filesystem path, file URL, or base64 data URL for an avatar image.

string
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Fitstring—

How an image or vector fits its available bounds.

string
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Avatar.Fallback

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avatar.Fallback(options ...AvatarFallbackProps) *Element

Content rendered when no route matches.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る
Delayany—

Core-owned delay in milliseconds before opening.

any
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part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
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ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
ソースを見る
StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
ソースを見る
OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
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RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
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