Menubar
ウィンドウ内の水平メニューバーとその項目を管理します。
デモを読み込み中…
func MenubarExample() *ui.Element {
menubar := ui.NewMenubar().Count(2)
items := make([]*ui.Element, 0, 2)
for index, label := range []string{"File", "Edit"} {
items = append(items, menubar.Item(ui.MenubarItemProps{Index: &index}).Child(label))
}
return menubar.Root().Children(items)
}#インポート
github.com/egoist/quickgui/go/ui から ui をインポートします。
import (
"github.com/egoist/quickgui/go/ui"
)#使い方
func MenubarExample() *ui.Element {
menubar := ui.NewMenubar().Count(2)
items := make([]*ui.Element, 0, 2)
for index, label := range []string{"File", "Edit"} {
items = append(items, menubar.Item(ui.MenubarItemProps{Index: &index}).Child(label))
}
return menubar.Root().Children(items)
}#構成
menubar.Rootmenubar.Item
#API リファレンス
項目を展開すると説明と完全なシグネチャが表示されます。ダッシュは宣言に既定値が記載されていないことを示します。
NewMenubar
ソースを見るui.NewMenubar(props ...MenubarRootProps) *MenubarComponentNewMenubar declares a Menubar instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)ソースを見るStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyソースを見るChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenソースを見るDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyソースを見るRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
TabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64ソースを見るOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)ソースを見るOnDoubleClickfunc(*native.Event)—
OnContextMenufunc(*native.Event)—
OnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
OnMouseLeavefunc(*native.Event)—
OnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Countany—
Openfunc() *int—
DefaultOpen*int—
OnOpenChangefunc(*int, *native.Event)—
OnActiveChangefunc(int, *native.Event)—
Menubar.Disabled
ソースを見るmenubar.Disabled(value any) *MenubarComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Menubar.Count
ソースを見るmenubar.Count(value any) *MenubarComponentNumber of declared menubar items.
Menubar.Open
ソースを見るmenubar.Open(value any) *MenubarComponentControlled visibility of the panel or overlay. Pair with the open-change callback.
Menubar.DefaultOpen
ソースを見るmenubar.DefaultOpen(value int) *MenubarComponentInitial visibility when the component owns its open state.
Menubar.OnOpenChange
ソースを見るmenubar.OnOpenChange(value func(*int, *native.Event)) *MenubarComponentReports a requested visibility change, including dismissal.
Menubar.OnActiveChange
ソースを見るmenubar.OnActiveChange(value func(int, *native.Event)) *MenubarComponentReports the item that now owns the roving focus state.
Menubar.Root
ソースを見るmenubar.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Menubar.Item
ソースを見るmenubar.Item(options ...MenubarItemProps) *ElementConfigures item for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)ソースを見るStyleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
anyソースを見るChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildrenソースを見るDisabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
anyソースを見るRolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
TabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64ソースを見るOnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)ソースを見るOnDoubleClickfunc(*native.Event)—
OnContextMenufunc(*native.Event)—
OnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
OnMouseLeavefunc(*native.Event)—
OnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Index*int—
Element
ソースを見るpart.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *Elementソースを見るChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *Elementソースを見るStyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *Elementソースを見るOnClickOnClick(handler func()) *Element—
RefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *Elementソースを見る