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Progress

確定または不確定のタスク進捗を、組み合わせ可能なラベルとトラックで表します。

デモを読み込み中…

#インポート

github.com/egoist/quickgui/go/ui から ui をインポートします。

import (
	"github.com/egoist/quickgui/go/ui"
)

#使い方

func ProgressExample(progress func() *float64) *ui.Element {
	bar := ui.NewProgress().SetValue(progress).Max(100)
	return bar.Root().Children(
		bar.Label().Child("Uploading"),
		bar.Track().Child(bar.Indicator()),
		bar.Value(),
	)
}

#構成

  • progress.Root
  • progress.Track
  • progress.Indicator
  • progress.Label
  • progress.Value

#API リファレンス

項目を展開すると説明と完全なシグネチャが表示されます。ダッシュは宣言に既定値が記載されていないことを示します。

ui.NewProgress(props ...ProgressProps) *ProgressComponent

NewProgress declares a Progress instance. Optional props provide initial settings.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る
Formatstring—

Formatting configuration or callback for the displayed value.

string
ソースを見る
OnStatusChangefunc(GaugeState, *native.Event)—

Reports the derived status, formatted value, and completion ratio.

func(GaugeState, *native.Event)
ソースを見る
Valuefunc() *float64—

The current controlled value. Update application state from the change callback to accept a new value.

func() *float64
ソースを見る
Maxany—

Upper bound of the accepted value.

any
ソースを見る
Indeterminatefunc() bool—

Represents progress whose completed amount is unknown.

func() bool
ソースを見る
ValueTextfunc() *string—

Human-readable value preferred by assistive technology.

func() *string
ソースを見る

Progress.Disabled

ソースを見る
progress.Disabled(value any) *ProgressComponent

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

Progress.Format

ソースを見る
progress.Format(value string) *ProgressComponent

Formatting configuration or callback for the displayed value.

Progress.OnStatusChange

ソースを見る
progress.OnStatusChange(value func(GaugeState, *native.Event)) *ProgressComponent

Reports the derived status, formatted value, and completion ratio.

Progress.SetValue

ソースを見る
progress.SetValue(value any) *ProgressComponent

Configures set value for this part. The declared type and source define the accepted value.

Progress.Max

ソースを見る
progress.Max(value any) *ProgressComponent

Upper bound of the accepted value.

Progress.Indeterminate

ソースを見る
progress.Indeterminate(value any) *ProgressComponent

Represents progress whose completed amount is unknown.

Progress.ValueText

ソースを見る
progress.ValueText(value any) *ProgressComponent

Human-readable value preferred by assistive technology.

Progress.Root

ソースを見る
progress.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

Progress.Track

ソースを見る
progress.Track(options ...PartProps) *Element

Configures track for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る

Progress.Indicator

ソースを見る
progress.Indicator(options ...PartProps) *Element

Configures indicator for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る

Progress.Label

ソースを見る
progress.Label(options ...PartProps) *Element

Visible native SwiftUI control label.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る

Progress.Value

ソースを見る
progress.Value(options ...PartProps) *Element

The current controlled value. Update application state from the change callback to accept a new value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る
part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
ソースを見る
ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
ソースを見る
StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
ソースを見る
OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
ソースを見る
RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
ソースを見る