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RadioGroup

Radio 項目間の単一選択とキーボード移動を管理します。

デモを読み込み中…

#インポート

github.com/egoist/quickgui/go/ui から ui をインポートします。

import (
	"github.com/egoist/quickgui/go/native"
	"github.com/egoist/quickgui/go/ui"
)

#使い方

func RadioGroupExample() *ui.Element {
	value, setValue := ui.CreateSignal("system")
	group := ui.NewRadioGroup(ui.RadioGroupProps{Value: func() *string {
		current := value()
		return &current
	}, OnValueChange: func(next string, _ *native.Event) {
		setValue(next)
	}})
	options := make([]*ui.Element, 0, 3)
	for _, value := range []string{"light", "dark", "system"} {
		radio := ui.NewRadio().Value(value)
		options = append(options, radio.Root().Children(
			radio.Indicator(),
			ui.Text(value),
		))
	}
	return group.Root().Children(options)
}

#構成

  • radioGroup.Root

#API リファレンス

項目を展開すると説明と完全なシグネチャが表示されます。ダッシュは宣言に既定値が記載されていないことを示します。

NewRadioGroup

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ui.NewRadioGroup(props ...RadioGroupProps) *RadioGroupComponent

NewRadioGroup declares a RadioGroup instance. Optional props provide initial settings.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
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Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
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ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
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Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
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Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
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FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
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Groupany—

Names this element as a group for descendant interaction-state styling.

any
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AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
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TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
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OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
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OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
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OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
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OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
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OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
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OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
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OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
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OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
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OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
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OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
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OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
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OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
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Valuefunc() *string—

The current controlled value. Update application state from the change callback to accept a new value.

func() *string
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DefaultValuestring—

Initial value for uncontrolled state. Use Value when the application should own subsequent changes.

string
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OnValueChangefunc(string, *native.Event)—

Reports an accepted value change. Use the callback payload to update controlled state.

func(string, *native.Event)
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ReadOnlybool—

Preserves the current value while keeping the control available for focus and inspection.

bool
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Requiredbool—

Marks the control as required for validation and accessibility.

bool
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RadioGroup.Disabled

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radioGroup.Disabled(value any) *RadioGroupComponent

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

RadioGroup.Value

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radioGroup.Value(value any) *RadioGroupComponent

The current controlled value. Update application state from the change callback to accept a new value.

RadioGroup.DefaultValue

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radioGroup.DefaultValue(value string) *RadioGroupComponent

Initial value for uncontrolled state. Use Value when the application should own subsequent changes.

RadioGroup.OnValueChange

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radioGroup.OnValueChange(value func(string, *native.Event)) *RadioGroupComponent

Reports an accepted value change. Use the callback payload to update controlled state.

RadioGroup.ReadOnly

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radioGroup.ReadOnly(value bool) *RadioGroupComponent

Preserves the current value while keeping the control available for focus and inspection.

RadioGroup.Required

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radioGroup.Required(value bool) *RadioGroupComponent

Marks the control as required for validation and accessibility.

RadioGroup.Root

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radioGroup.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
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ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
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StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
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OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
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RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
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