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NumberField

増加、減少、ドラッグ調整用のパーツを備えた数値エディターです。

デモを読み込み中…

#インポート

github.com/egoist/quickgui/go/ui から ui をインポートします。

import (
	"github.com/egoist/quickgui/go/native"
	"github.com/egoist/quickgui/go/ui"
)

#使い方

func NumberFieldExample() *ui.Element {
	value, setValue := ui.CreateSignal(8.0)
	numberField := ui.NewNumberField(ui.NumberFieldRootProps{Value: func() *float64 {
		current := value()
		return &current
	}, Min: 0, Max: 100, Step: 1, OnValueChange: func(next *float64, valid bool, _ *native.Event) {
		if valid && next != nil {
			setValue(*next)
		}
	}})
	return numberField.Root().Children(
		numberField.Decrement().Child("−"),
		numberField.Input(),
		numberField.Increment().Child("+"),
	)
}

#構成

  • numberField.Root
  • numberField.Group
  • numberField.Input
  • numberField.Increment
  • numberField.Decrement
  • numberField.ScrubArea
  • numberField.ScrubAreaCursor

#API リファレンス

項目を展開すると説明と完全なシグネチャが表示されます。ダッシュは宣言に既定値が記載されていないことを示します。

NewNumberField

ソースを見る
ui.NewNumberField(props ...NumberFieldRootProps) *NumberFieldComponent

NewNumberField declares a NumberField instance. Optional props provide initial settings.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る
Valuefunc() *float64—

The current controlled value. Update application state from the change callback to accept a new value.

func() *float64
ソースを見る
DefaultValue*float64—

Initial value for uncontrolled state. Use Value when the application should own subsequent changes.

*float64
ソースを見る
Minany—

Lower bound of the accepted value.

any
ソースを見る
Maxany—

Upper bound of the accepted value.

any
ソースを見る
Stepany—

Increment applied by pointer, keyboard, or step controls.

any
ソースを見る
SmallStepany—

Smaller increment used by fine keyboard adjustment.

any
ソースを見る
LargeStepany—

Larger increment used by accelerated keyboard adjustment.

any
ソースを見る
Precisionany—

Number of fractional digits used for number formatting.

any
ソースを見る
SnapOnStep*bool—

Snaps the numeric value to a step boundary during adjustment.

*bool
ソースを見る
AllowWheelScrub*bool—

Allows wheel input to adjust the number field while its scrub interaction is active.

*bool
ソースを見る
ReadOnlybool—

Preserves the current value while keeping the control available for focus and inspection.

bool
ソースを見る
Requiredbool—

Marks the control as required for validation and accessibility.

bool
ソースを見る
ScrubDirectionstring—

Axis used to translate scrub motion into value changes.

string
ソースを見る
ScrubSensitivityany—

Amount of pointer motion required to change the numeric value.

any
ソースを見る
OnValueChangefunc(*float64, bool, *native.Event)—

Reports an accepted value change. Use the callback payload to update controlled state.

func(*float64, bool, *native.Event)
ソースを見る
OnValueCommittedfunc(*float64, *native.Event)—

Callback for value committed. The signature below lists the event payload.

func(*float64, *native.Event)
ソースを見る

NumberField.Disabled

ソースを見る
numberField.Disabled(value any) *NumberFieldComponent

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

NumberField.Value

ソースを見る
numberField.Value(value any) *NumberFieldComponent

The current controlled value. Update application state from the change callback to accept a new value.

NumberField.DefaultValue

ソースを見る
numberField.DefaultValue(value float64) *NumberFieldComponent

Initial value for uncontrolled state. Use Value when the application should own subsequent changes.

NumberField.Min

ソースを見る
numberField.Min(value any) *NumberFieldComponent

Lower bound of the accepted value.

NumberField.Max

ソースを見る
numberField.Max(value any) *NumberFieldComponent

Upper bound of the accepted value.

NumberField.Step

ソースを見る
numberField.Step(value any) *NumberFieldComponent

Increment applied by pointer, keyboard, or step controls.

NumberField.SmallStep

ソースを見る
numberField.SmallStep(value any) *NumberFieldComponent

Smaller increment used by fine keyboard adjustment.

NumberField.LargeStep

ソースを見る
numberField.LargeStep(value any) *NumberFieldComponent

Larger increment used by accelerated keyboard adjustment.

NumberField.Precision

ソースを見る
numberField.Precision(value any) *NumberFieldComponent

Number of fractional digits used for number formatting.

NumberField.SnapOnStep

ソースを見る
numberField.SnapOnStep(value bool) *NumberFieldComponent

Snaps the numeric value to a step boundary during adjustment.

NumberField.AllowWheelScrub

ソースを見る
numberField.AllowWheelScrub(value bool) *NumberFieldComponent

Allows wheel input to adjust the number field while its scrub interaction is active.

NumberField.ReadOnly

ソースを見る
numberField.ReadOnly(value bool) *NumberFieldComponent

Preserves the current value while keeping the control available for focus and inspection.

NumberField.Required

ソースを見る
numberField.Required(value bool) *NumberFieldComponent

Marks the control as required for validation and accessibility.

NumberField.ScrubDirection

ソースを見る
numberField.ScrubDirection(value string) *NumberFieldComponent

Axis used to translate scrub motion into value changes.

NumberField.ScrubSensitivity

ソースを見る
numberField.ScrubSensitivity(value any) *NumberFieldComponent

Amount of pointer motion required to change the numeric value.

NumberField.OnValueChange

ソースを見る
numberField.OnValueChange(value func(*float64, bool, *native.Event)) *NumberFieldComponent

Reports an accepted value change. Use the callback payload to update controlled state.

NumberField.OnValueCommitted

ソースを見る
numberField.OnValueCommitted(value func(*float64, *native.Event)) *NumberFieldComponent

Callback for value committed. The signature below lists the event payload.

NumberField.Root

ソースを見る
numberField.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

NumberField.Group

ソースを見る
numberField.Group(options ...PartProps) *Element

Names this element as a group for descendant interaction-state styling.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る

NumberField.Input

ソースを見る
numberField.Input(options ...NumberFieldInputProps) *Element

Configures input for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る
Typestring—

Input editing mode for this control.

string
ソースを見る
Valueany—

The current controlled value. Update application state from the change callback to accept a new value.

any
ソースを見る
Placeholderstring—

Hint displayed while the text value is empty.

string
ソースを見る
Multilinebool—

Allows multiple lines in the core text editor.

bool
ソースを見る
OnInputfunc(*native.Event)—

Receives edits from the text control. Write the new text into the controlled value.

func(*native.Event)
ソースを見る
OnChangefunc(*native.Event)—

Callback for change. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnSubmitfunc(*native.Event)—

Called when the control submits its current value.

func(*native.Event)
ソースを見る
OnCommitfunc(CommitDetails, *native.Event)—

Reports one explicit commit boundary and its final value details.

func(CommitDetails, *native.Event)
ソースを見る

NumberField.Increment

ソースを見る
numberField.Increment(options ...PartProps) *Element

Configures increment for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る

NumberField.Decrement

ソースを見る
numberField.Decrement(options ...PartProps) *Element

Configures decrement for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る

NumberField.ScrubArea

ソースを見る
numberField.ScrubArea(options ...PartProps) *Element

Configures scrub area for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
ソースを見る

NumberField.ScrubAreaCursor

ソースを見る
numberField.ScrubAreaCursor(options ...PartProps) *Element

Configures scrub area cursor for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
ソースを見る
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
ソースを見る
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
ソースを見る
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
ソースを見る
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
ソースを見る
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
ソースを見る
Groupany—

Names this element as a group for descendant interaction-state styling.

any
ソースを見る
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
ソースを見る
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
ソースを見る
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
ソースを見る
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
ソースを見る
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
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OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
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OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
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OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
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OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
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OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
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OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
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OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
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OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
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OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
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part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
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ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
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StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
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OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
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RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
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