TextArea
多行文本编辑基础组件,受控值约定与 Input 相同。
正在加载交互演示…
func TextAreaExample() *ui.Element {
value, setValue := ui.CreateSignal("")
return ui.TextArea().
Value(value()).
Placeholder("Write here").
OnInputEvent(func(event *native.Event) { setValue(event.Value) }).
Width(320).Height(96)
}#导入
从 github.com/egoist/quickgui/go/ui 导入 ui。
import (
"github.com/egoist/quickgui/go/native"
"github.com/egoist/quickgui/go/ui"
)#用法
func TextAreaExample() *ui.Element {
value, setValue := ui.CreateSignal("")
return ui.TextArea().
Value(value()).
Placeholder("Write here").
OnInputEvent(func(event *native.Event) { setValue(event.Value) }).
Width(320).Height(96)
}#API 参考
展开条目查看说明和完整签名。短横线表示声明中未记录默认值。
TextArea
查看源码ui.TextArea() *ElementChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *Element查看源码ChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *Element查看源码StyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *Element查看源码OnClickOnClick(handler func()) *Element—
RefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *Element查看源码OnInputOnInput(handler func(string)) *Element—
PaddingPadding(value any) *Element—
BackgroundColorBackgroundColor(value any) *Element—
OnKeyDownOnKeyDown(value func(*native.Event)) *Element—
OnKeyDown configures the corresponding node property.
OnKeyDown(value func(*native.Event)) *Element查看源码