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Menu

可完全组合的菜单,支持子菜单、分组、链接、复选项和单选项。

正在加载交互演示…

#导入

从 github.com/egoist/quickgui/go/ui 导入 ui。

import (
	"fmt"
	"github.com/egoist/quickgui/go/native"
	"github.com/egoist/quickgui/go/ui"
)

#用法

func MenuExample() *ui.Element {
	menu := ui.NewMenu()
	return menu.Root().Children(
		menu.Trigger().Child("Actions"),
		menu.Positioner().Child(
			menu.Popup().Child(
				menu.Item(ui.MenuItemProps{Value: "copy", Label: "Copy", PartProps: ui.PartProps{OnClick: func(*native.Event) {
					fmt.Println("Copy")
				}}}).Child("Copy"),
			),
		),
	)
}

#结构

  • menu.Root
  • menu.Trigger
  • menu.Portal
  • menu.Backdrop
  • menu.Positioner
  • menu.Popup
  • menu.Arrow
  • menu.Item
  • menu.LinkItem
  • menu.SubmenuRoot
  • menu.SubmenuTrigger
  • menu.Group
  • menu.GroupLabel
  • menu.RadioGroup
  • menu.RadioItem
  • menu.RadioItemIndicator
  • menu.CheckboxItem
  • menu.CheckboxItemIndicator
  • menu.Separator

#API 参考

展开条目查看说明和完整签名。短横线表示声明中未记录默认值。

ui.NewMenu(props ...MenuRootProps) *MenuComponent

NewMenu declares a Menu instance. Optional props provide initial settings.

ChildrenComponent—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

Component
查看源码
Openfunc() bool—

Controlled visibility of the panel or overlay. Pair with the open-change callback.

func() bool
查看源码
DefaultOpenbool—

Initial visibility when the component owns its open state.

bool
查看源码
OnOpenChangefunc(bool, *native.Event)—

Reports a requested visibility change, including dismissal.

func(bool, *native.Event)
查看源码
Modal*bool—

Contains focus and blocks interaction behind the surface.

*bool
查看源码
Orientationstring—

Direction used for layout and keyboard navigation.

string
查看源码
LoopFocus*bool—

Wraps keyboard highlight at the ends of the current menu level.

*bool
查看源码
CloseParentOnEsc*bool—

Also dismisses the parent surface when Escape closes this surface.

*bool
查看源码
Disabledbool—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

bool
查看源码
OpenOnHover*bool—

Opens the surface when its trigger is hovered.

*bool
查看源码
Delayany—

Core-owned delay in milliseconds before opening.

any
查看源码
CloseDelayany—

Core-owned delay in milliseconds before closing.

any
查看源码
SideMenuSide—

Preferred placement side before collision handling.

MenuSide
查看源码
AlignMenuAlign—

Preferred alignment on the placement cross-axis.

MenuAlign
查看源码
SideOffset*float64—

Distance from the anchor on the chosen side, in logical pixels.

*float64
查看源码
AlignOffset*float64—

Offset along the anchor’s cross axis, in logical pixels.

*float64
查看源码
CollisionPadding*float64—

Space reserved between the positioned surface and the available viewport edges.

*float64
查看源码
Sticky*bool—

Keeps the positioned surface attached to its anchor within available bounds.

*bool
查看源码

Menu.Open

查看源码
menu.Open(value any) *MenuComponent

Controlled visibility of the panel or overlay. Pair with the open-change callback.

Menu.DefaultOpen

查看源码
menu.DefaultOpen(value bool) *MenuComponent

Initial visibility when the component owns its open state.

Menu.OnOpenChange

查看源码
menu.OnOpenChange(value func(bool, *native.Event)) *MenuComponent

Reports a requested visibility change, including dismissal.

Menu.Modal

查看源码
menu.Modal(value bool) *MenuComponent

Contains focus and blocks interaction behind the surface.

Menu.Orientation

查看源码
menu.Orientation(value string) *MenuComponent

Direction used for layout and keyboard navigation.

Menu.LoopFocus

查看源码
menu.LoopFocus(value bool) *MenuComponent

Wraps keyboard highlight at the ends of the current menu level.

Menu.CloseParentOnEsc

查看源码
menu.CloseParentOnEsc(value bool) *MenuComponent

Also dismisses the parent surface when Escape closes this surface.

Menu.Disabled

查看源码
menu.Disabled(value bool) *MenuComponent

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

Menu.OpenOnHover

查看源码
menu.OpenOnHover(value bool) *MenuComponent

Opens the surface when its trigger is hovered.

Menu.Delay

查看源码
menu.Delay(value any) *MenuComponent

Core-owned delay in milliseconds before opening.

Menu.CloseDelay

查看源码
menu.CloseDelay(value any) *MenuComponent

Core-owned delay in milliseconds before closing.

Menu.Side

查看源码
menu.Side(value MenuSide) *MenuComponent

Preferred placement side before collision handling.

Menu.Align

查看源码
menu.Align(value MenuAlign) *MenuComponent

Preferred alignment on the placement cross-axis.

Menu.SideOffset

查看源码
menu.SideOffset(value float64) *MenuComponent

Distance from the anchor on the chosen side, in logical pixels.

Menu.AlignOffset

查看源码
menu.AlignOffset(value float64) *MenuComponent

Offset along the anchor’s cross axis, in logical pixels.

Menu.CollisionPadding

查看源码
menu.CollisionPadding(value float64) *MenuComponent

Space reserved between the positioned surface and the available viewport edges.

Menu.Sticky

查看源码
menu.Sticky(value bool) *MenuComponent

Keeps the positioned surface attached to its anchor within available bounds.

Menu.Root

查看源码
menu.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

Menu.SubmenuRoot

查看源码
menu.SubmenuRoot(options ...MenuRootProps) *Element

Configures submenu root for this part. The declared type and source define the accepted value.

ChildrenComponent—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

Component
查看源码
Openfunc() bool—

Controlled visibility of the panel or overlay. Pair with the open-change callback.

func() bool
查看源码
DefaultOpenbool—

Initial visibility when the component owns its open state.

bool
查看源码
OnOpenChangefunc(bool, *native.Event)—

Reports a requested visibility change, including dismissal.

func(bool, *native.Event)
查看源码
Modal*bool—

Contains focus and blocks interaction behind the surface.

*bool
查看源码
Orientationstring—

Direction used for layout and keyboard navigation.

string
查看源码
LoopFocus*bool—

Wraps keyboard highlight at the ends of the current menu level.

*bool
查看源码
CloseParentOnEsc*bool—

Also dismisses the parent surface when Escape closes this surface.

*bool
查看源码
Disabledbool—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

bool
查看源码
OpenOnHover*bool—

Opens the surface when its trigger is hovered.

*bool
查看源码
Delayany—

Core-owned delay in milliseconds before opening.

any
查看源码
CloseDelayany—

Core-owned delay in milliseconds before closing.

any
查看源码
SideMenuSide—

Preferred placement side before collision handling.

MenuSide
查看源码
AlignMenuAlign—

Preferred alignment on the placement cross-axis.

MenuAlign
查看源码
SideOffset*float64—

Distance from the anchor on the chosen side, in logical pixels.

*float64
查看源码
AlignOffset*float64—

Offset along the anchor’s cross axis, in logical pixels.

*float64
查看源码
CollisionPadding*float64—

Space reserved between the positioned surface and the available viewport edges.

*float64
查看源码
Sticky*bool—

Keeps the positioned surface attached to its anchor within available bounds.

*bool
查看源码

Menu.Trigger

查看源码
menu.Trigger(options ...MenuTriggerProps) *Element

Configures trigger for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
OpenOnHover*bool—

Opens the surface when its trigger is hovered.

*bool
查看源码
Delayany—

Core-owned delay in milliseconds before opening.

any
查看源码
CloseDelayany—

Core-owned delay in milliseconds before closing.

any
查看源码

Menu.SubmenuTrigger

查看源码
menu.SubmenuTrigger(options ...MenuSubmenuTriggerProps) *Element

Configures submenu trigger for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
OpenOnHover*bool—

Opens the surface when its trigger is hovered.

*bool
查看源码
Delayany—

Core-owned delay in milliseconds before opening.

any
查看源码
CloseDelayany—

Core-owned delay in milliseconds before closing.

any
查看源码
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
查看源码
Labelstring—

Visible native SwiftUI control label.

string
查看源码
CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
查看源码

Menu.Portal

查看源码
menu.Portal(options ...PartProps) *Element

Configures portal for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码

Menu.Positioner

查看源码
menu.Positioner(options ...MenuPositionerProps) *Element

Configures positioner for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
SideMenuSide—

Preferred placement side before collision handling.

MenuSide
查看源码
AlignMenuAlign—

Preferred alignment on the placement cross-axis.

MenuAlign
查看源码
SideOffset*float64—

Distance from the anchor on the chosen side, in logical pixels.

*float64
查看源码
AlignOffset*float64—

Offset along the anchor’s cross axis, in logical pixels.

*float64
查看源码
CollisionPadding*float64—

Space reserved between the positioned surface and the available viewport edges.

*float64
查看源码
Sticky*bool—

Keeps the positioned surface attached to its anchor within available bounds.

*bool
查看源码

Menu.Backdrop

查看源码
menu.Backdrop(options ...PartProps) *Element

Configures backdrop for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码

Menu.Popup

查看源码
menu.Popup(options ...PartProps) *Element

Configures popup for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码

Menu.Arrow

查看源码
menu.Arrow(options ...PartProps) *Element

Configures arrow for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码

Menu.Group

查看源码
menu.Group(options ...PartProps) *Element

Names this element as a group for descendant interaction-state styling.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码

Menu.GroupLabel

查看源码
menu.GroupLabel(options ...MenuGroupLabelProps) *Element

Configures group label for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
查看源码
Labelstring—

Visible native SwiftUI control label.

string
查看源码

Menu.Separator

查看源码
menu.Separator(options ...PartProps) *Element

Configures separator for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码

Menu.Item

查看源码
menu.Item(options ...MenuItemProps) *Element

Configures item for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
查看源码
Labelstring—

Visible native SwiftUI control label.

string
查看源码
CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
查看源码

Menu.LinkItem

查看源码
menu.LinkItem(options ...MenuLinkItemProps) *Element

Configures link item for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
查看源码
Labelstring—

Visible native SwiftUI control label.

string
查看源码
CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
查看源码
Hrefstring—

Destination resolved by the QuickGUI router.

string
查看源码
OnNavigatefunc(string, *native.Event)—

Callback for navigate. The signature below lists the event payload.

func(string, *native.Event)
查看源码

Menu.CheckboxItem

查看源码
menu.CheckboxItem(options ...MenuCheckboxItemProps) *Element

Configures checkbox item for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
查看源码
Labelstring—

Visible native SwiftUI control label.

string
查看源码
CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
查看源码
Checkedfunc() bool—

Controlled selection state. A checkbox also accepts the indeterminate state where supported.

func() bool
查看源码
OnCheckedChangefunc(bool, *native.Event)—

Reports the next checked state after user interaction.

func(bool, *native.Event)
查看源码

Menu.CheckboxItemIndicator

查看源码
menu.CheckboxItemIndicator(options ...PartProps) *Element

Configures checkbox item indicator for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码

Menu.RadioGroup

查看源码
menu.RadioGroup(options ...MenuRadioGroupProps) *Element

Configures radio group for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Namestring—

Name used to identify the control in a form.

string
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Valuefunc() *string—

The current controlled value. Update application state from the change callback to accept a new value.

func() *string
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DefaultValuestring—

Initial value for uncontrolled state. Use Value when the application should own subsequent changes.

string
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OnValueChangefunc(string, *native.Event)—

Reports an accepted value change. Use the callback payload to update controlled state.

func(string, *native.Event)
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Menu.RadioItem

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menu.RadioItem(options ...MenuRadioItemProps) *Element

Configures radio item for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
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Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
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ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
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Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
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Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
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FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
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Groupany—

Names this element as a group for descendant interaction-state styling.

any
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AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
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TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
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OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
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OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
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OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
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OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Valuestring—

The current controlled value. Update application state from the change callback to accept a new value.

string
查看源码
Labelstring—

Visible native SwiftUI control label.

string
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CloseOnClick*bool—

Closes the surface after activation of the item.

*bool
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Checkedfunc() bool—

Controlled selection state. A checkbox also accepts the indeterminate state where supported.

func() bool
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Menu.RadioItemIndicator

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menu.RadioItemIndicator(options ...PartProps) *Element

Configures radio item indicator for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
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ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
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StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
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OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
查看源码
RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
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