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PopoverMenu

在原生浮窗中渲染的紧凑型模型驱动菜单。

#导入

从 github.com/egoist/quickgui/go/ui 导入 ui。

import (
	"fmt"
	"github.com/egoist/quickgui/go/native"
	"github.com/egoist/quickgui/go/ui"
)

#用法

func PopoverMenuExample() *ui.Element {
	menu := ui.NewPopoverMenu(ui.PopoverMenuRootProps{Items: func() []ui.MenuItemDeclaration {
		return []ui.MenuItemDeclaration{{ID: "copy", Label: "Copy"}, {ID: "paste", Label: "Paste"}}
	}, OnSelect: func(item ui.MenuSelectDetails, _ *native.Event) {
		fmt.Println(item.ID)
	}})
	return menu.Root().Children(
		menu.Trigger().Child("Edit"),
		menu.Popup(),
	)
}

#结构

  • popoverMenu.Root
  • popoverMenu.Trigger
  • popoverMenu.Popup

#API 参考

展开条目查看说明和完整签名。短横线表示声明中未记录默认值。

NewPopoverMenu

查看源码
ui.NewPopoverMenu(props ...PopoverMenuRootProps) *PopoverMenuComponent

NewPopoverMenu declares a PopoverMenu instance. Optional props provide initial settings.

ChildrenComponent—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

Component
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Itemsfunc() []MenuItemDeclaration—

Items made available to the control. Use stable item values to preserve selection.

func() []MenuItemDeclaration
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Appearance*MenuAppearance—

Structural colors and geometry for a core-painted native menu or picker.

*MenuAppearance
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Openfunc() bool—

Controlled visibility of the panel or overlay. Pair with the open-change callback.

func() bool
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DefaultOpenbool—

Initial visibility when the component owns its open state.

bool
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OnOpenChangefunc(bool, PopoverMenuOpenChangeDetails)—

Reports a requested visibility change, including dismissal.

func(bool, PopoverMenuOpenChangeDetails)
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OnSelectfunc(MenuSelectDetails, *native.Event)—

Reports the menu entry selected by the core.

func(MenuSelectDetails, *native.Event)
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Placementstring—

Requested native child-window placement.

string
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Gap*float64—

Space between adjacent children, in logical pixels.

*float64
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ViewportMargin*float64—

Minimum space reserved around the surface within the viewport.

*float64
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DismissOnEscape*bool—

Allows Escape to dismiss the surface.

*bool
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DismissOnPointerOutside*bool—

Allows a pointer press outside the surface to dismiss it.

*bool
查看源码

PopoverMenu.Items

查看源码
popoverMenu.Items(value any) *PopoverMenuComponent

Items made available to the control. Use stable item values to preserve selection.

PopoverMenu.Appearance

查看源码
popoverMenu.Appearance(value *MenuAppearance) *PopoverMenuComponent

Structural colors and geometry for a core-painted native menu or picker.

PopoverMenu.Open

查看源码
popoverMenu.Open(value any) *PopoverMenuComponent

Controlled visibility of the panel or overlay. Pair with the open-change callback.

PopoverMenu.DefaultOpen

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popoverMenu.DefaultOpen(value bool) *PopoverMenuComponent

Initial visibility when the component owns its open state.

PopoverMenu.OnOpenChange

查看源码
popoverMenu.OnOpenChange(value func(bool, PopoverMenuOpenChangeDetails)) *PopoverMenuComponent

Reports a requested visibility change, including dismissal.

PopoverMenu.OnSelect

查看源码
popoverMenu.OnSelect(value func(MenuSelectDetails, *native.Event)) *PopoverMenuComponent

Reports the menu entry selected by the core.

PopoverMenu.Placement

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popoverMenu.Placement(value string) *PopoverMenuComponent

Requested native child-window placement.

PopoverMenu.Gap

查看源码
popoverMenu.Gap(value float64) *PopoverMenuComponent

Space between adjacent children, in logical pixels.

PopoverMenu.ViewportMargin

查看源码
popoverMenu.ViewportMargin(value float64) *PopoverMenuComponent

Minimum space reserved around the surface within the viewport.

PopoverMenu.DismissOnEscape

查看源码
popoverMenu.DismissOnEscape(value bool) *PopoverMenuComponent

Allows Escape to dismiss the surface.

PopoverMenu.DismissOnPointerOutside

查看源码
popoverMenu.DismissOnPointerOutside(value bool) *PopoverMenuComponent

Allows a pointer press outside the surface to dismiss it.

PopoverMenu.Root

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popoverMenu.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

PopoverMenu.Trigger

查看源码
popoverMenu.Trigger(options ...PartProps) *Element

Configures trigger for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
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OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
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OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
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PopoverMenu.Popup

查看源码
popoverMenu.Popup(options ...PopoverMenuPopupProps) *Element

Configures popup for this part. The declared type and source define the accepted value.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Width*float64—

Declared logical width.

*float64
查看源码
OnSelectfunc(*native.Event)—

Reports the menu entry selected by the core.

func(*native.Event)
查看源码
OnDismissfunc(*native.Event)—

Reports toast identifiers dismissed by the core.

func(*native.Event)
查看源码
part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
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ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
查看源码
StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
查看源码
OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
查看源码
RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
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