Menubar
管理窗口内的水平菜单栏及其菜单项。
正在加载交互演示…
func MenubarExample() *ui.Element {
menubar := ui.NewMenubar().Count(2)
items := make([]*ui.Element, 0, 2)
for index, label := range []string{"File", "Edit"} {
items = append(items, menubar.Item(ui.MenubarItemProps{Index: &index}).Child(label))
}
return menubar.Root().Children(items)
}#导入
从 github.com/egoist/quickgui/go/ui 导入 ui。
import (
"github.com/egoist/quickgui/go/ui"
)#用法
func MenubarExample() *ui.Element {
menubar := ui.NewMenubar().Count(2)
items := make([]*ui.Element, 0, 2)
for index, label := range []string{"File", "Edit"} {
items = append(items, menubar.Item(ui.MenubarItemProps{Index: &index}).Child(label))
}
return menubar.Root().Children(items)
}#结构
menubar.Rootmenubar.Item
#API 参考
展开条目查看说明和完整签名。短横线表示声明中未记录默认值。
NewMenubar
查看源码ui.NewMenubar(props ...MenubarRootProps) *MenubarComponentNewMenubar declares a Menubar instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)查看源码Styleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
any查看源码ChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildren查看源码Disabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
any查看源码Rolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
TabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64查看源码OnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)查看源码OnDoubleClickfunc(*native.Event)—
OnContextMenufunc(*native.Event)—
OnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
OnMouseLeavefunc(*native.Event)—
OnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Countany—
Openfunc() *int—
DefaultOpen*int—
OnOpenChangefunc(*int, *native.Event)—
OnActiveChangefunc(int, *native.Event)—
Menubar.Disabled
查看源码menubar.Disabled(value any) *MenubarComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Menubar.Count
查看源码menubar.Count(value any) *MenubarComponentNumber of declared menubar items.
Menubar.Open
查看源码menubar.Open(value any) *MenubarComponentControlled visibility of the panel or overlay. Pair with the open-change callback.
Menubar.DefaultOpen
查看源码menubar.DefaultOpen(value int) *MenubarComponentInitial visibility when the component owns its open state.
Menubar.OnOpenChange
查看源码menubar.OnOpenChange(value func(*int, *native.Event)) *MenubarComponentReports a requested visibility change, including dismissal.
Menubar.OnActiveChange
查看源码menubar.OnActiveChange(value func(int, *native.Event)) *MenubarComponentReports the item that now owns the roving focus state.
Menubar.Root
查看源码menubar.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Menubar.Item
查看源码menubar.Item(options ...MenubarItemProps) *ElementConfigures item for this part. The declared type and source define the accepted value.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)查看源码Styleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
any查看源码ChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildren查看源码Disabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
any查看源码Rolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
TabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64查看源码OnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)查看源码OnDoubleClickfunc(*native.Event)—
OnContextMenufunc(*native.Event)—
OnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
OnMouseLeavefunc(*native.Event)—
OnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Index*int—
Element
查看源码part.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *Element查看源码ChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *Element查看源码StyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *Element查看源码OnClickOnClick(handler func()) *Element—
RefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *Element查看源码