Splitter
创建可调整大小的面板,分隔手柄支持指针和键盘操作。
正在加载交互演示…
func SplitterExample() *ui.Element {
splitter := ui.NewSplitter().
DefaultValue([]float64{240, 400}).
Panes([]ui.SplitterPaneDeclaration{{}, {}})
return splitter.Root().Display("flex").Height(240).Children(
splitter.Pane(0).Child("Sidebar"),
splitter.Handle(0).Width(6).Cursor("col-resize"),
splitter.Pane(1).Child("Content"),
)
}#导入
从 github.com/egoist/quickgui/go/ui 导入 ui。
import (
"github.com/egoist/quickgui/go/ui"
)#用法
func SplitterExample() *ui.Element {
splitter := ui.NewSplitter().
DefaultValue([]float64{240, 400}).
Panes([]ui.SplitterPaneDeclaration{{}, {}})
return splitter.Root().Display("flex").Height(240).Children(
splitter.Pane(0).Child("Sidebar"),
splitter.Handle(0).Width(6).Cursor("col-resize"),
splitter.Pane(1).Child("Content"),
)
}#结构
splitter.Rootsplitter.Panesplitter.Handle
#API 参考
展开条目查看说明和完整签名。短横线表示声明中未记录默认值。
NewSplitter
查看源码ui.NewSplitter(props ...SplitterRootProps) *SplitterComponentNewSplitter declares a Splitter instance. Optional props provide initial settings.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)查看源码Styleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
any查看源码ChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildren查看源码Disabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
any查看源码Rolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
TabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64查看源码OnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)查看源码OnDoubleClickfunc(*native.Event)—
OnContextMenufunc(*native.Event)—
OnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
OnMouseLeavefunc(*native.Event)—
OnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Valuefunc() []float64—
The current controlled value. Update application state from the change callback to accept a new value.
func() []float64查看源码DefaultValue[]float64—
Initial value for uncontrolled state. Use Value when the application should own subsequent changes.
[]float64查看源码Panes[]SplitterPaneDeclaration—
Stepany—
Orientationstring—
OnSizesChangefunc([]float64, *native.Event)—
Splitter.Disabled
查看源码splitter.Disabled(value any) *SplitterComponentPrevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
Splitter.Value
查看源码splitter.Value(value any) *SplitterComponentThe current controlled value. Update application state from the change callback to accept a new value.
Splitter.DefaultValue
查看源码splitter.DefaultValue(value []float64) *SplitterComponentInitial value for uncontrolled state. Use Value when the application should own subsequent changes.
Splitter.Panes
查看源码splitter.Panes(value []SplitterPaneDeclaration) *SplitterComponentPer-pane minimum size and collapse declarations.
Splitter.Step
查看源码splitter.Step(value any) *SplitterComponentIncrement applied by pointer, keyboard, or step controls.
Splitter.Orientation
查看源码splitter.Orientation(value string) *SplitterComponentDirection used for layout and keyboard navigation.
Splitter.OnSizesChange
查看源码splitter.OnSizesChange(value func([]float64, *native.Event)) *SplitterComponentReports the complete pane-size set after the core resizes it.
Splitter.Root
查看源码splitter.Root() *ElementConfigures root for this part. The declared type and source define the accepted value.
Splitter.Pane
查看源码splitter.Pane(value int, options ...SplitterPaneProps) *ElementConfigures pane for this part. The declared type and source define the accepted value.
Splitter.PaneWith
查看源码splitter.PaneWith(props SplitterPaneProps) *ElementPaneWith supplies explicit properties for this part.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)查看源码Styleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
any查看源码ChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildren查看源码Disabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
any查看源码Rolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
TabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64查看源码OnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)查看源码OnDoubleClickfunc(*native.Event)—
OnContextMenufunc(*native.Event)—
OnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
OnMouseLeavefunc(*native.Event)—
OnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Index*int—
Splitter.Handle
查看源码splitter.Handle(value int, options ...SplitterPaneProps) *ElementConfigures handle for this part. The declared type and source define the accepted value.
Splitter.HandleWith
查看源码splitter.HandleWith(props SplitterPaneProps) *ElementHandleWith supplies explicit properties for this part.
Reffunc(*native.Node)—
Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.
func(*native.Node)查看源码Styleany—
Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.
any查看源码ChildrenPartChildren—
Content mounted inside the component. Compound child callbacks run after the parent context exists.
PartChildren查看源码Disabledany—
Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.
any查看源码Rolestring—
FocusOnPointerany—
Groupany—
AriaLabelany—
TabIndex*float64—
Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.
*float64查看源码OnClickfunc(*native.Event)—
Called after QuickGUI resolves an activation, including supported keyboard activation.
func(*native.Event)查看源码OnDoubleClickfunc(*native.Event)—
OnContextMenufunc(*native.Event)—
OnPointerfunc(*native.Event)—
OnMouseEnterfunc(*native.Event)—
OnMouseLeavefunc(*native.Event)—
OnMouseDownfunc(*native.Event)—
OnMouseUpfunc(*native.Event)—
OnKeyDownfunc(*native.Event)—
OnKeyUpfunc(*native.Event)—
OnFocusfunc(*native.Event)—
OnBlurfunc(*native.Event)—
Index*int—
Element
查看源码part.Child(content).Style(style)Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.
ChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *Element查看源码ChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *Element查看源码StyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *Element查看源码OnClickOnClick(handler func()) *Element—
RefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *Element查看源码