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Splitter

创建可调整大小的面板,分隔手柄支持指针和键盘操作。

正在加载交互演示…

#导入

从 github.com/egoist/quickgui/go/ui 导入 ui。

import (
	"github.com/egoist/quickgui/go/ui"
)

#用法

func SplitterExample() *ui.Element {
	splitter := ui.NewSplitter().
		DefaultValue([]float64{240, 400}).
		Panes([]ui.SplitterPaneDeclaration{{}, {}})
	return splitter.Root().Display("flex").Height(240).Children(
		splitter.Pane(0).Child("Sidebar"),
		splitter.Handle(0).Width(6).Cursor("col-resize"),
		splitter.Pane(1).Child("Content"),
	)
}

#结构

  • splitter.Root
  • splitter.Pane
  • splitter.Handle

#API 参考

展开条目查看说明和完整签名。短横线表示声明中未记录默认值。

NewSplitter

查看源码
ui.NewSplitter(props ...SplitterRootProps) *SplitterComponent

NewSplitter declares a Splitter instance. Optional props provide initial settings.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Valuefunc() []float64—

The current controlled value. Update application state from the change callback to accept a new value.

func() []float64
查看源码
DefaultValue[]float64—

Initial value for uncontrolled state. Use Value when the application should own subsequent changes.

[]float64
查看源码
Panes[]SplitterPaneDeclaration—

Per-pane minimum size and collapse declarations.

[]SplitterPaneDeclaration
查看源码
Stepany—

Increment applied by pointer, keyboard, or step controls.

any
查看源码
Orientationstring—

Direction used for layout and keyboard navigation.

string
查看源码
OnSizesChangefunc([]float64, *native.Event)—

Reports the complete pane-size set after the core resizes it.

func([]float64, *native.Event)
查看源码

Splitter.Disabled

查看源码
splitter.Disabled(value any) *SplitterComponent

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

Splitter.Value

查看源码
splitter.Value(value any) *SplitterComponent

The current controlled value. Update application state from the change callback to accept a new value.

Splitter.DefaultValue

查看源码
splitter.DefaultValue(value []float64) *SplitterComponent

Initial value for uncontrolled state. Use Value when the application should own subsequent changes.

Splitter.Panes

查看源码
splitter.Panes(value []SplitterPaneDeclaration) *SplitterComponent

Per-pane minimum size and collapse declarations.

Splitter.Step

查看源码
splitter.Step(value any) *SplitterComponent

Increment applied by pointer, keyboard, or step controls.

Splitter.Orientation

查看源码
splitter.Orientation(value string) *SplitterComponent

Direction used for layout and keyboard navigation.

Splitter.OnSizesChange

查看源码
splitter.OnSizesChange(value func([]float64, *native.Event)) *SplitterComponent

Reports the complete pane-size set after the core resizes it.

Splitter.Root

查看源码
splitter.Root() *Element

Configures root for this part. The declared type and source define the accepted value.

Splitter.Pane

查看源码
splitter.Pane(value int, options ...SplitterPaneProps) *Element

Configures pane for this part. The declared type and source define the accepted value.

Splitter.PaneWith

查看源码
splitter.PaneWith(props SplitterPaneProps) *Element

PaneWith supplies explicit properties for this part.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Index*int—

Zero-based index associated with this repeated part.

*int
查看源码

Splitter.Handle

查看源码
splitter.Handle(value int, options ...SplitterPaneProps) *Element

Configures handle for this part. The declared type and source define the accepted value.

Splitter.HandleWith

查看源码
splitter.HandleWith(props SplitterPaneProps) *Element

HandleWith supplies explicit properties for this part.

Reffunc(*native.Node)—

Receives the retained native node after construction. Keep imperative work in event or lifecycle callbacks.

func(*native.Node)
查看源码
Styleany—

Reusable layout, typography, color, and interaction-state styles. Build with ui.Style() and compose with Merge.

any
查看源码
ChildrenPartChildren—

Content mounted inside the component. Compound child callbacks run after the parent context exists.

PartChildren
查看源码
Disabledany—

Prevents activation and exposes the disabled state to accessibility. Compound parts inherit a disabled root.

any
查看源码
Rolestring—

Accessibility role override. Prefer the component’s built-in semantics.

string
查看源码
FocusOnPointerany—

Whether a pointer press moves keyboard focus to the control.

any
查看源码
Groupany—

Names this element as a group for descendant interaction-state styling.

any
查看源码
AriaLabelany—

Accessible name, especially for icon-only controls or controls without a visible label.

any
查看源码
TabIndex*float64—

Controls sequential keyboard focus order. Omit to retain the component’s default focus behavior.

*float64
查看源码
OnClickfunc(*native.Event)—

Called after QuickGUI resolves an activation, including supported keyboard activation.

func(*native.Event)
查看源码
OnDoubleClickfunc(*native.Event)—

Callback for double click. The signature below lists the event payload.

func(*native.Event)
查看源码
OnContextMenufunc(*native.Event)—

Callback for context menu. The signature below lists the event payload.

func(*native.Event)
查看源码
OnPointerfunc(*native.Event)—

Callback for pointer. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseEnterfunc(*native.Event)—

Callback for mouse enter. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseLeavefunc(*native.Event)—

Callback for mouse leave. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseDownfunc(*native.Event)—

Callback for mouse down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnMouseUpfunc(*native.Event)—

Callback for mouse up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyDownfunc(*native.Event)—

Callback for key down. The signature below lists the event payload.

func(*native.Event)
查看源码
OnKeyUpfunc(*native.Event)—

Callback for key up. The signature below lists the event payload.

func(*native.Event)
查看源码
OnFocusfunc(*native.Event)—

Callback for focus. The signature below lists the event payload.

func(*native.Event)
查看源码
OnBlurfunc(*native.Event)—

Callback for blur. The signature below lists the event payload.

func(*native.Event)
查看源码
Index*int—

Zero-based index associated with this repeated part.

*int
查看源码
part.Child(content).Style(style)

Every part returns a fluent element. Strings, numbers, elements, and deferred child factories compose directly.

ChildChild(child any) *Element—

Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.

Child(child any) *Element
查看源码
ChildrenChildren(children ...any) *Element—

Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.

Children(children ...any) *Element
查看源码
StyleStyle(style StyleBuilder) *Element—

Style merges a reusable style. Scalar accessors retain independent native bindings.

Style(style StyleBuilder) *Element
查看源码
OnClickOnClick(handler func()) *Element—

OnClick handles a click without an unused event parameter.

OnClick(handler func()) *Element
查看源码
RefRef(handler func(*native.Node)) *Element—

Ref exposes the native handle once at this point in the declaration chain.

Ref(handler func(*native.Node)) *Element
查看源码