Text
使用继承的排版、文本选择和无障碍属性来排版并绘制 Unicode 文本。
正在加载交互演示…
func TextExample() *ui.Element {
count, setCount := ui.CreateSignal(0)
return ui.View().Children(
ui.Text(
"Count: ",
count(),
).FontSize(20),
ui.Button().Child("Increment").OnClick(func() { setCount(count() + 1) }),
)
}#导入
从 github.com/egoist/quickgui/go/ui 导入 ui。
import (
"github.com/egoist/quickgui/go/ui"
)#用法
func TextExample() *ui.Element {
count, setCount := ui.CreateSignal(0)
return ui.View().Children(
ui.Text(
"Count: ",
count(),
).FontSize(20),
ui.Button().Child("Increment").OnClick(func() { setCount(count() + 1) }),
)
}#API 参考
展开条目查看说明和完整签名。短横线表示声明中未记录默认值。
Text
查看源码ui.Text(children ...any) *ElementChildChild(child any) *Element—
Child appends content and returns this element. Content can be an element, native node, scalar, accessor, or node-returning construction callback.
Child(child any) *Element查看源码ChildrenChildren(children ...any) *Element—
Children appends multiple children in order without replacing existing content. It also accepts []any, []*Element, and []*native.Node slices as arguments. Read the retained child nodes through element.Node.Children.
Children(children ...any) *Element查看源码StyleStyle(style StyleBuilder) *Element—
Style merges a reusable style. Scalar accessors retain independent native bindings.
Style(style StyleBuilder) *Element查看源码OnClickOnClick(handler func()) *Element—
RefRef(handler func(*native.Node)) *Element—
Ref exposes the native handle once at this point in the declaration chain.
Ref(handler func(*native.Node)) *Element查看源码PaddingPadding(value any) *Element—
BackgroundColorBackgroundColor(value any) *Element—
OnKeyDownOnKeyDown(value func(*native.Event)) *Element—
OnKeyDown configures the corresponding node property.
OnKeyDown(value func(*native.Event)) *Element查看源码